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Hi there !


Here it is, the new version of Chronicles of Leridia : 0.3.1 BUGFIXES AND BALANCE


We're officially starting the 0.3 serie.

Note to patrons : I will take your pledges on MAY THE 1ST


Here's the link : COL0.3.1 


Here's the changelog:


0.3.1 changelog " 0.3 BUGFIXES AND BALANCE


Content


- Commnunity Event "The Rich Man" is available in the Inn of Basin. Go talk to him at his luxury suite on the right after

having met the mayor in the main story

- Added a Fame Pentagram in Kame Village (story advancing required)

- Realm is back and can draw you a sketch at the beach of Basin when the port is free from creatures (saint and deviant sketch)


 

Bugs

- The golden statue in the deep forest now teleport again to Masa Village after the temple

- The forest shadows bug from the deep forest to the guilde hideout TP has been patched

- The number of Master Points for Deviant has been set to 10 instead of 1 and the quest for 1st Ring can be finished

- The Tame Pentagram in the hotsprings at night now works correctly

- The image bug during H-Assault in the hotspring at night has been patched


Gameplay


- The Custom event with the red slimes in Deep Forest is now a Flashback event and can be triggered after the temple

- Avalanche skill now costs 45 TP and is active for 2 turns instead of 3 turns

- Added paralyzed state on all enemies for Rain of Justice skill

- Net is no more effective on Bosses and some H-Monsters

- Body Drop does a little less damage

- SideKick does a little more damage

- Potion of confidence is now sold for 150 gold in item shop at Masa instead of 70

- Mental Herb recovers 10 MP instead of 8

- Mental Potion gives 20 MP instead of 15

- Lost Souls in the underworld had their hp reduced


Enjoy and stay tuned for very hot news soon for 0.3.2 !



Comments

Anonymous

Hi. Sorry for my English, I'm French. I have a bug. When I mastered the 1st ring of the deviant, a message appears in a loop. I can't validate the 1st ring of the deviant.

hyper8217

Hi, that is happening to me as well, i cannot get out of the loop unless i actually shut the game down

Valornim

Hi, I find that passing the Avalanche at 45 and limiting it to 2 laps was a bad idea. Already because you break a cycle of DpS that can allow the player to save TP to be able to recover MP or HP on a long fight against a boss. I tested doing Basin's boss on version 0.3 and 0.3.1 and the difference is noticeable. On the 0.3, I beat the boss. On the 0.3.1, I am beaten doing exactly the same thing. Moreover, by increasing its cost, I could have thought that you would increase the damage but no, it is not the case, which makes it even more useless considering the number of necessary TP (45) whereas in aside, we have Body Drop (60) that does the same thing but with a lower defense of the target and a difference of TP minimal. The stun of the uppercut not working on a boss (I tried it three times in a row, 0 stun). The special stroke I forgot name ... Deathstrike? does not work either. With a boss who attacks rather hard (my character is level 14 with more than 30 in defense (maybe 36), it received on average between 60 and 80 damage per turn, except debuff), the current DpS cycle is summarized at: Focus, Focus, Body Drop, Focus, Focus, Body Drop, Focus Focus, Body Drop (All this to reduce the boss's damage to 4) .... so on until you kill the boss. Too fun!

maelion

Avalanche will be reverted to 3 turns still costing 45 TP. For bosses, they all have a weakness but uppercut does not work for most of them because it would be too easy to slay them with only spamming a 35TP attack.