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Dear Patrons,

First things first...Thank you for your support ! I know it is hard to pledge nowadays because of abandoned projects there and there, promises...Hiatus.

Remember that I'm working on this since early 2016. My patron came this month after 0.1/0.2. So, yes, this is not a born fromnowhere project here to grab money and go. It is a work on the long term.


Important  note about the pledge :

0.3.1 will release in end of april.

I'll take a pledge the next month, 1st of may.

I hope you had a great 0.3 playthrough. I'll write what I posted on my blog. 

I'm happy to move on the 0.3 serie now with the future of the game.

More than 1450 downloads on the blog for the 0.3 version and many more out there on the internet.

Global feedbacks were good and fullfilled your expectations.

Now, about the 0.3.1 , some news of what is done so far in a week :


- Bugfixes

- Community Event "The rich man" done and in test right now, repeatable

-Adding pentagrams, scenes

- The custom event "Red slimes" is now a flashback so you'll be able to play it after the temple (the custom scene in the deep forest).

-Skills balanced


I'll add stuff during the next weeks, I don't know what now.


For the future :


- Simon the wanderer will be back (if you didn't killed him) in another unexpected way

- Basin is a nice playground for events, I'll add some

- Bikinis show and events related to it

- Night events

- Wrestling when unlocked.


For a great future :


I'll start working on 0.4 and dungeons on 0.3 serie with story arcs.


So...A lot to do !


Comments

Brummelpuh

I also love your game and finally you are on patreon so i can support your great work!

Valornim

Hello, I went to see your development ideas on your site, and the modes of financing that are available to you, and I wondered if you really hoped to reach $ 2,000 as well? ^^ On Patreon, you decided on a sampling plan by creation. So for the $ 2,000 meter to go up, does that imply that you're going out of the content regularly? Because I do not think you'll go up to a total of $ 2,000 just by donations (which are stuck at $ 260, it has not moved), and Patreon side, usually if there's no content people do not come, except those who believe hard as iron your project. In all the projects I funded and others that I still fund, I saw the advantages and disadvantages of payment by creation. The advantage is that we do not pay every month but the disadvantage that the creator receives nothing until he has nothing out. So when a creator starts, it does not bother him, but in the long run if I take the example of YummyTiger, his personal expenses make his finances are not good (and being too perfectionist does not help). ). But in all projects of this type, I have never seen a goal in addition to the amount to be achieved. In general this type of goal is on payments per month. This allows the creator to receive money over time and build a comfortable sum for the development of his game. Do not believe that because you receive money every month, it's necessarily for content that must come out that same month. There are creators who release content every 3-4 months with a monthly payment. But this content, in general, is enormous and could never have been released without this mode of financing. So think carefully about whether "by creation" was the most sensible. As you have the opportunity to receive your funding in two ways: Patreon + your site, I think you should direct those who only want to pay a donation once on your site, and allow those who can pay you monthly on patreon. This would allow you to have a clear idea of ​​what your project is likely to raise as funds and adjust your development accordingly and thus exceed in time the fateful bar of $ 2,000.

maelion

Hi and thanks for this comment. I created a patreon page because some people wanted to support me that way and not on the site. So I give the choice to the community. I know I won't reach the 2000$ goal with that method and I could do a monthly payment Still, I work on the game during my free time, it's not a full time job...so I can't give a large amount of content each month. I want to see how the "per creation" will do with little updates. The 0.3 serie will add more content but not big ones and I want to take the pledges when I am sure it's okay. I feel uneasy taking money monthly without giving something even if I know I could reach my goal that way. This goal is a goal, I'll work on the game even if it is not reached. Maybe things would be different if It was a full time job. I'm not saying I'll never change my mind but I'll go that way for now.