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Hello Adventurers! I’ve had a busy month juggling travel and work but managed to finish off our next map project, the Celestial Prison. This is an extradimensional prison for some being of power, maybe a demigod, or powerful wizard. I added a magical circle as a place to enter the location, along with stairs leading to other realms.

Next Maps

  • Beacon Hill
    I want to create a lookout post at the top of a hill. The first defence against danger, it's a great place to set a battle encounter with something attacking a settlement. Or maybe the fire must be lit and your party is tasked with doing it before time runs out!
  • Desert Bazaar (Market)
    This is a collaboration with an upcoming book I’m rather excited about. The name says it all, it's going to be a bustling Bazaar with a range of stalls and thematic elements. Marketplaces are always useful so I can imagine this one will be great to have for those sandy campaigns.

Thanks so much for your support! With Autumn coming for the Northern Hemisphere, I’ll be thinking about adding some darker-themed maps, along with the odd ice-filled location. Let me know if you have any ideas! Have a wonderful rest of your weekend and as always happy adventuring! Now let's go rescue this god from its prison, I’m sure the shadowy tentacles we keep glimpsing from the edge of our vision are nothing to worry about.

You can find the Map downloads on the Map List page, along with all the other releases. You must be signed in and be part of the correct tier to access the files.

Map Descriptions

The Circle
You burst into existence. Sparks of magical energy drift to the ground around you. You stand in the centre of a magical circle etched into an ancient stone floor. Around you are ruined walls, the bricks defy gravity, slowly being dragged into the black void above. Shafts of ethereal light shine through stained glass windows, changing and moving like an aurora. Flashes of lightning light the room in stark contrast, but thunder does not accompany them. The only sounds are a low static crackle and an almost imperceptible impression of a choir singing, although it's impossible to make out the words.

The Pillar Room
This room has several cracked stone pillars running down its centre in two rows. Four different archways lead to flights of steps that float in darkness. In places, the walls and floor have succumbed to the strange forces of this place, slowly being dragged into the void beyond the ruins.

The Prison Chamber
This large room is open to the void above. Four pillars sit at each corner. At the centre is a raised plinth surrounded by lit candles. On the plinth is a circular cage, its bars made of thick brass-coloured metal. Long scrolls filled with arcane script are placed on the floor and through the cage. Inside the cage is a dark humanoid shape, its indistinct form shimmering in the candlelight.

Notes and Tips

  • 30x45 Grid Map
  • The bricks and tiles of this ruin are slowly being dragged away by the unseen forces of the void. They are somewhat stable if stepped or climbed on and will continue to float in place. If a player wishes to move a brick or tile they must exert their will over the object. Make a Wis, Int or even a Cha check to defy the physics of this pocket reality.
  • Whatever enemy resides here, they can have control over this reality, allowing them to move bricks and tiles at will, to be used as projectile weapons.
  • The scrolls could be a part of a warding spell, burn or destroy them and the prison can be opened.
  • The steps leading down into the void can be connected randomly, moving down one will bring a player or enemy up in another location.
  • Extra-dimensional creatures could climb the steps, allowing for new enemies to appear.
  • Lightning can be a random hazard. The cage could be struck regularly, charging whatever protections there are.
  • The Fallen Angel: A celestial being is imprisoned here. Once a force for good it has fallen to evil, but not before collecting a group of dedicated followers. Now they work to free it from its prison, but they are unable to enter its prison themselves, so they hire a group of adventurers to help free their ‘god’. Give subtle clues things are not what they seem. The guards could be golems or other beings that have no free will of their own because the fallen angel works to corrupt any being in its presence.
  • A Wizard’s Cage: This is a prison for a powerful wizard. Before the cage can be opened the guardians must be defeated. Have a range of monsters climb the steps from the void and fight the party. Flying creatures could also swoop out of the void.
  • Acolytes of Evil: This is the resting place of a powerful relic of evil magic. When the party arrives four figures are sat at each cardinal point of the cage, skeletal and undead. They have sat here for aeons, chanting their incantations, trying to break the seal. They are powerful undead beings and don’t take kindly to being interrupted.

Variants

Each variant has a Throne and a Prison version, so you can use this as a boss location or a prison location.

I've also created a Cloud/Heavenly version for when you need to fight the gods.

And heading in the other direction I have a Nine Hells version as well.

Files

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