Home Artists Posts Import Register

Downloads

Content

Hello Adventurers! Hope you are having a great week, I’ve been working hard to get you this latest map, The Village Green. I wanted to create a somewhat medieval style village with thatched roof buildings, a communal oven in the centre and a slightly more developed looking building which could be used for an Inn or town hall. We often travel through places like this on our way to adventures. I thought it would be fun to create a battle map you could use for those times. I imagine you could use this for the classic Seven Samurai style encounter where a village hires your party to protect them from bandits.

Next Maps

For the end of the month I’ll be creating a wilderness map based around the idea of ‘A lonely Hilltop’, imagine Weathertop from Lord of the Rings. I’ve also been working on another project along with a few other creators which I hope will release next month, it's a free project and is looking super fun so far!

Next month's maps are still to be decided, more than likely there will be three, by all means throw out some ideas while I’m still deciding, I’ll let you know early next month on the final themes.

Finally I’d like to wish you all the best in these strange times. For any of you doing essential work, I want to thank you from the bottom of my heart, you're amazing! Thanks for your support and feedback, I love you all and as always happy adventuring! Now let's do these map notes!

Introduction

The day dawns with a chill in the air, the odd patch of frost can still be seen in the more sheltered corners of this quaint little village. The bread ovens in the centre of the green are lit, creating a comforting aroma of fresh bread and wood smoke. A young woman dressed in simple peasant garb walks past your hiding place with arms full of laundry, a glint of steel hidden between the cloths. She gives you a quick wink and a tentative smile before moving on. These people may lack training in martial combat, but they each have a warrior’s spirit and, as your Bard found out last night, can easily drink the best of you under a table.

From the north you hear a loud banging on wood and an aggressive shout. The skinny lad manning the gate jumps at the sound before slowly opening it to reveal a group of rough and dirty looking men and women clad in leather armour and sporting worn but serviceable weapons. Their leader, a bruiser standing well over six feet, makes a quick movement towards the ‘gate guard’, making him flinch. The bandits roar with laughter and push past into the village. You frown, there are more than you were led to believe.

They slowly walk to the centre of the green where an old stone monument stands. The bandit leader steps onto it and with open arms calls to the village elders. “Come my friends, the taxman is here to collect his dues! Be good little people and present your meagre offerings” he sneers while watching the town hall, a patronising smile on his face. His face slowly darkens. “Do not make me wait, peasants!” He rests his hand on the pommel of his sword glancing around the village with growing irritation.

You look to your companions' hiding places, hoping everyone remembers the plan. With a quick hand movement you give the signal to begin. An arrow whistles across the green and lodges in the bandit leader's shoulder, with a grunt he steps back bellowing with rage and pain. From around the village people step out of doorways and from behind trees, each one holding an improvised weapon. No one will be paying taxes this day!

Notes and tips

  • 30x30 Grid map
  • This map would be great for a more substantial travel encounter, villages like this exist all over the wilderness of fantasy realms, your players will often pass through them while travelling.
  • The gate is really there to prevent wild animals and random strangers from entering the village at night, a concerted attack should take it down quite easily unless it is reinforced.
  • The hedge at the north side could be very thorny, making it harder to pass through.
  • Rooftops can be used for elevation, log piles and other items can make it possible to climb up without too much trouble, but remember to roll for dex or stealth.
  • Thatch burns quite well, unfortunately. A stray fire spell could have some unintended consequences.
  • This map would work well for a classic bandit encounter. Villagers hire the party to defend against bandits extorting them. Getting your players invested in this encounter really depends on making them like the villagers, even before they know about the threat.
  • Have the party meet some hunters/trappers from the village before they actually encounter the village itself.
  • A nice friendly tavern with good local ale always helps to ingratiate a party to a village.
  • The village could have some dark secret, they could all worship an evil god, or sacrifice travellers at the monument in the centre of the green. Checks could reveal bloodstains, explained away by animals being slaughtered here for some harvest festival.
  • Marauding woodland monsters could be coming into the village at night and taking livestock or even people.
  • I like the idea of a fun/unusual history behind a village like this. Maybe its founders were soldiers from a long vanished kingdom, or the monument in the centre has some weird and magical properties.

Variants

Night lit and unlit

Market day

Files

Comments

Anonymous

What about some kind of abandoned factory or mad scientist’s sprawling workshop for those clockwork creations and constructs out there? Love the maps, as always!

Tom Cartos

That is beautiful!

Miriadis

Wow, this might be one of the most beautiful maps I’ve ever seen!

Miriadis

Seriously, it’s so simple, yet so full of life. It feels right and grounded. Colors are amazing, details on point. Beautiful job.

oceanicsurvivor

this is just such a beautiful little village. I am going to have to pick this to be a special town in my setting so it doesn't get used only once and is properly appreciated. Thank you!

Nick Adams

Hello! I'm not a patron yet, but probably will be soon, I love your work. I was wondering if the normal battle maps were higher resolution than the free ones?

afternoonmaps

Hi Nick, they sure are. The standard VTT maps are 6000x6000 pixels, the free versions are normally 1500x1500. Hope that helps and thanks for considering becoming a Patron.

afternoonmaps

Hi Nick, they sure are. The standard VTT maps are 6000x6000 pixels, the free versions are normally 1500x1500. Hope that helps and thanks for considering becoming a Patron.