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Hello patrons! Here is the newest release of Debauchery in Caelia Kingdom! First of all, I want to thank you all for your support and to say that we are looking forward to improving the game in many different ways.

First, we have been more thoughtful about chapter 2, which is why the story right now has been paused on these updates. It is not like we haven't written any of it, but actually, we decided to rewrite vasts lengths of it and to make it more focused on the already existing characters instead of introducing new ones very often.

In a few words, we just simply want to make the story more focused on a small crew, not like we did in chapter 1, where there are plenty of characters, but most of them don't have a significant impact later on the story, with a few exceptions.

In the meantime, with the two new enemies added in this update, we believe we have plenty of them now to focus more on other aspects of the game, which on top of polishing includes transformations, management, etc.

On the polishing part, we want to commission new art for the wolves to be more consistent with the game's current state, rewrite a few of our first enemies, and expand on their content.

We also have written a few things for the MC transformation at the laboratory. Still, we decided to hold the content written this month because we want to make sure that it is exciting and release it with as few bugs as possible. Alchemy should be an important part of the game, and this time we want to release a complete feature, not a WIP, as we have done in the past.

Talking about WIP, next month we will also be working on updating the management part of the game, that's it - what is going on in your castle, and maybe, once that is finished, adding new places, like the management of towns, a farm, etc. But only when our current features actually work as intended.

Lastly, talking about working as intended, we want to improve a lot in regards to hovers. It sounds like a small thing, but this is important since many people end up lost about what they can do in the game, and hovers are definitely necessary at this point to provide this critical information.  Also, we will update the information provided by items in games, etc. so it is more clear what they do. "Physical defense 1" is less clear than 10% damage reduction, for example.

Well, with that said, here is the changelog! It will be quite short since the content is focused on just a few things, but it is not a smaller update than those in the past.

CHANGELOG

  • New enemy at the forest, the succubus - With 10 sex scenes (5 when she defeats you, 5 when you defeat her), she is the enemy with more content to date. She has powerful lust attacks and can heal herself by sucking your arousal, but she is fragile to physical damage. Equipment matters in this game, so go with good armor against lustful foes to hunt them in specific.
  • New enemy in the mountains, a corrupt wind sprite - Agile and with powerful lust magic, she is really weak to physical attack, even more than the succubus. Her forte is her dodge, so if your class has abilities that can reduce her's, I suggest you to use them!
  • 3 new sex scenes for Julian pure, which you can find in the bakery once you resolve Livia's storyline. These are an ass worship scene, an anal sex scene, and a thigh job/frottage scene.
  • A few bug fixes, and also updating the code in a few parts. This may have some positive impacts on performance over time!

I want to thank you all for your support, and I wish you all a happy Xmas and holidays! We are looking forward to making this game better, so if you have feedback, ideas, commentary, etc. please let us know via DMs, comments, or join our discord!


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