Debauchery in Caelia Kingdoms 0.3.2a public release! (Patreon)
Content
Note: This version includes 2 new dates for Rezi and new combat, please check the bottom of the article to read about this!
Hello Patreons! First of all thank you for your support! It really help us to keep expanding our game!
Now the first thing I want to say is that we’re going to release a second update before the end of the month, adding more content and fixing any bug we find in these next days.
For this update we’ve finished Rezi’s corrupt route, including 3 sex scenes. You can find her in locations instead of retainers.
In this update there are most of her pure dates ready too, but you’ll be able to finish that route at the end of the month, including also 3 pure sex scenes.
Beyond this, the main quest continues with Lorei and Lucretius, both her corrupt and pure route advance significantly now, and we’re close to wrap up that storyline. After that we’ll finish Dion and then Tricia we’ll be almost ready to chapter 2 after that!
Without further ado, the changelog!
- 4 New quests for Lorei, both for her pure and corrupt route
- Two new quests with Vivica, next month we want to advance both your training storyline and her personal quest, which will lead to either her corruption or purification.
- 10 new quests for Rezi. You can finish her corrupt route and pure route too.
- 3 sex scenes for Rezi corrupt, you can find her in locations instead of retainers.
- New enemy: The human, female bandit! We are also changing combat, look at the bottom for more information!
I am working hard on reworking combat; It was one of the first things I coded, and I did it thinking on having multiple characters and enemies. TL;DR it’s a mess and I am redoing it, not 100% from scratch but at least optimizing it so I can balance and add new content without wasting so much time just dealing with tons of useless code.
This is also important because we’re going to be adding 4 new magic classes, although you can keep your normal one if you want (and I will soon add also the option to switch your class at the trainer in Aurorum). Suffice to say that combat will be more tactical: Heavy armoured enemies will be significantly harder to deal with, while weakling ones would be easy to defeat.
Some people asked already about chapter 2, and indeed it will be Japanese themed, or at least youkai/oni themed, we’ll have at least 5 main characters that will be part of this divine court, and many other secondary NPCs for the story. Since this takes a lot of time and money to produce (the art, I mean) it’s also one of the things that may delay CH2 slightly, although it doesn’t means we won’t be doing in the meantime, but instead we’ll polish the basic mechanics of the game and add secondary characters and enemies to the first locations.
For now this will be all, but if you have comments, feedback, reports, etc. you can leave them down here or join our discord!
About combat
We are making a significant effort to change combat and update combat one last time. Until now making combat work has been quite of a pain in the ass, because it was one of the first things coded and because it was badly optimized and thought to be for 4v4 instead of 1v1.
The mechanics and essentials are for the most part the same, but I changed it in a way I can make enemies more custom and unique instead of the generic mess there is right now, you should notice that with the bandit!
One of the big balances changes is that now your equipment affects combat significantly more: Being unarmored or ill-equipped will make combat harder, since before your armor had little impact on how much damage you received, now it affects it a lot, and your enemy too.
Dealing with enemies will also require to be more mindful about your attacks: Some of your skills are great to take down unarmored or armored enemies, while others will do nothing.
An example of this is "Bash" and "Precision strike" - Bash does a lot of damage against naked enemies, but little to armored ones, while precision strike is not a specially high damage skill, but pierces through defense, making it ideal or more consistent against certain enemies.
The same goes for some lustful attacks.
For now, the only enemy well defined is the female human bandit, which has two versions (Corrupt and uncorrupt), this changes her attacks to you and alters the scenes (right now the corrupt sex scenes are placeholders, being similar to the pure ones, to be changed by the next update)
Also buffs and debuffs, as far as I know, don't work, but by the next update this will be changed, and they will have a significant impact on how you deal with your enemies.
I am looking forward to removing all the current enemies in-game and adding a unique version of them. Once captured, you'll be able to change their outfits though (hopefully implemented by next update or after that one).