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Evening guys.

>>> First anim messed up, hands too high <<< Will fix it tomorrow with proper release. May it be as demo for now.

What's new :

* The behemoth in action within a scene

* Cinematic intro

* 2 animations. Second one is kinda a proof that usual, action, is impossible, thus, will have to improvise and fem will take initiative in massage

* The Outlander scene / town comes back, - expanded, with new buildings, will add new models. Will add an options to move around like in Long Night. Explore rooms. Who knows what kinds of s one will find there.

* The female head motions are no longer there but, instead she might move her chest or, the head will randomly look at the player, behemoth's tip, head, or a random location. 

Been working on it, dunno, 10 + hours straight, will drop v1.0 tomorrow with additional rubber animations. For traditional action where everything fits it, she will have to visit local thugs that runs the town. OR, she will get pissed off and will grab that time-tested dragon's bone from the screenshot and put a proper work into.

Anyways, that's it for me for today guys, tomorrow comes out v1.0 and public version, - see you then,

Nobis



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Comments

SneakyOne

Man,it literally doesnt fit most of the time XD it's too big i guess ) But overall the scene is looking cool

Nobis19

The irony. His size became his doom. Here's the kicker, - i loose my mind over this s, when the scene just feels like , ,,It's kinda alright... But i still don't like this scene'' and here's why, - making a new one atm : https://hub.virtamate.com/media/behemoths-scene-wip.63360/ I guess, no more giants then, at least for now. The good thing tho, we can easily have our own zombos now. A simple human sized model is kinda easy to make so someone is going to get smoked out. Thinking about making one for starters in station 69 instead of skaven.