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Good day! A bit late on this, but it's another case where I was working on finishing something right up until the last minute. In this case I've got good news to report and that's that I finished doing the full revamp of all her sprites and even got her wingmilk expansion and blueberry expansions all done! That is just for her baseline wizard sprite though and there are some remnants of the old system I'm still cleaning up right now. Generally speaking though, the old system is cleaned out of gameplay almost entirely. I won't know for sure until after I've had more time testing, and also when the next build is available for patrons.

There are a few side effects of the new system that I have yet to resolve and a couple that I am not even really sure I will change. To give an example, the invulnerability flash system relies on image alpha and making the player sprite reduce it's alpha while increasing the alpha of a shader. Effectively Aria's sprite is replaced by a completely purple version of itself briefly and it looks like she's flashing purple. You also see this when you take damage.


The side effect of the new system is that both her sprite and her new booba sprite fade out and it causes a blending effect. Fortunately I don't think it looks bad and instead kind of makes it feel almost like an xray effect where you can see her body behind her massive booba briefly. I don't think the effect looks bad. Somewhat the opposite actually. I attached an example of it as the file 'shadershow' if you want to see what I mean.


I'm actually not too sure how to solve this particular issue without changing to a completely different flash system. I could definitely do that if a very large number of people think the flash looks really bad and distracting, but otherwise I am going to leave it how it is for now.

The other side effect is the outline shader not working properly. So casting ground required spells looks odd. I'll just have to look into this one a bit more later, but I think that the sprites are just naturally being cropped by game maker and it's causing the shaders to not properly display sometimes. Though I consider this low priority for now. Something to come back to later.

Though since Aria's Phoenix Dash sprite is designed with an outline it's not a problem there.


In regards to all the new boob sizes, I've made a short video trying to show them off a bit. Everything seems well enough currently. (Though I have to fill out Aria's other 'skins' so she doesn't run around with big wizard boobs in Milan's home. As much as Milan would like that, it wouldn't make much sense) I'm glad to be finished with the revamp to her boob sizes, though there is still a bit of work to put in on it. I still need to make it so that the boob sizes are locked behind upgrades that you find. For now they are all unlocked and you just have to get the symbols to increase your bust, but you will have to find the upgrade items for anything beyond what it was previously.

I also haven't yet started work on Aria's 'fall forgiveness' system. That will be up on the block next too. So I'll be working on getting the boob size unlockable upgrades and the fall forgiveness system. As well, the NPC from last month, a filimuri occultist, is still in the works.


Another thing that I did was that I changed Aria's ledge grab sprites. Previously she clutched the edge and then had a loose grip for the sprite that showed she was ready to fall. You can see the new sprites in the vid. I changed them because with the new boob sizes it would be really hard to explain how she's able to clutch the ledge so close to her chest without her boobs squished out everywhere. I felt like the effort to do that wouldn't be worth it and the boobs wouldn't look good either. I went for an open and higher grab so she hangs further down. It shouldn't affect the actual functionality of it, but you will notice she hangs further down now and with a looser hang style. I made her ears go up when you hold the down key.

As well, her boobs get squished when they are particularly big and hanging. I may revisit the way they look in the future, but I think they look good enough for now.

I will also start work on the menu option that will let you set your max boob size.

One last thing to note is that I may have to go back and fix some areas. Aria's larger size is so big that it actually clips across a whole tile. This means that special measures I took to make stages look good by placing foreground blocks may not look good when her boobs stick out on the opposite end of the FG blocks. Or it may not really be noticeable. Testing is required.

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Comments

Insane Xepher

I wonder if a ennemy will take advantage of what Aria like to turn this against her. Like the candy or other things

SilverEarsEntertainment

Actually I do have a couple of instances like this planned. One instance where Aria will get forcibly inflated, and the other more spooky involving Aria's blueberry form and one of the bosses. Might have something to do with juicing in it possibly. Though it will depend on my programming ability.