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So I've finished all of the first part boss mechanics and almost all of the appearance elements (save the background), just missing a couple effects and SFX. I've also been working on the second part of it now and I have the sprite worked out for that part and will now start creating her combat sprites. Here you can see what she looks like normally. I might improve her some more too, but this should be how she looks for the most part.

In terms of the fight mechanics for this part, the boss will be more mobile. I plan for her to have some hovering and climbing mechanics to force some verticality into the fight, but will try to avoid making her dart about. She'll still be quite the heavy woman since she's made of stone!

In other news, I did take a moment out to develop the power you receive from beating the boss and now some ledge grab elements have been added. When you defeat this boss you will be able to grab ledges so long as you're not stunned or taking damage. I believe I've properly implemented this since I used code I am familiar with, but only testing will tell.

Finally, I have decided to give the bosses some voice acting. The gargoyle portion of this boss fight will have some voice lines and I will upload those for Patrons. As well, I will upload the 'powered up' version of the gargoyle sprite for them too.

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