Lustiest Lair: Expanded v1.22 Test Release (Ancestor Tier Early Access) (Patreon)
Published:
2024-02-01 14:00:05
Imported:
Content
The Hangman Update
Bugfixes:
- Corrected incorrect enslavement text in the slaveyard for when a Seeding Slime defeats a heroine
- Fixed missing strings for various pregnancies when your command is ignored in combat
- Fixed a rare instance of a Groper Egg not being given a name when it is summoned mid-combat instead of spawned at the start
- Fixed missing pregnancy transition strings for the stallion pregnancy
- Fixed an animation ID error with the jellyfish grabber
- [LoversLab Patch only] Fixed a game-breaking issue where two mounthounds would try to capture a heroine and release them, breaking the ranks irreparably unless the player abandons the whole quest. I am good at coding
Changes:
- Added new enemy to all regions: Bandit Hangman! (Sounds will be coming soon)
- Renamed brigand cutthroat skills to be clearer
- Reworked the spawn mash files to overwrite base game spawns. This might cause problems, so it's experimental, but if it works it gives me greater control over what the game spawns and when
- Snail Miniboss can now only be encountered once per run
- Reduced spawn chance of Bandit Slaver appearing when a party member has seed of the demoness
- Gargoyle Boss can no longer be instantly killed by blight / drugged / poison after capturing a heroine
- Lewdified a bunch of strings for things like items, quirks, traits, etc.
- [LoversLab Patch only] Reduced the spawn odds of Mounthounds in non-weald areas (Cove, Warrens, Ruins, etc.)
Warning: All test builds are exactly that: Test builds, not known to be stable or even functional. Install these builds with caution, always read the changelogs, back up your saves, and report any bugs to the Lustiest Lair discord server.
(In accordance with Patreon ToS, I cannot post the LoversLab patch for early backers. The next LoversLab Patch will be available on LoversLab when the public release drops. For more information, join the Discord and check the #mod-announcements channel!)