So for me, personally, what I always found hottest in Lustiest Lair were the capture enemies: the elements of helplessness and loss of control really do it for me, and they ended up being the content I enjoy the most. Thus, I'd like to focus on that concept a lot more in future (because it gives me opportunities to add fucking animations to everything)
Tragically, it comes with a cost: Game balance. Players will be forced to work around enemies constantly fucking with the rank order, and shuffling the ranks of vulnerable heroes.
Any ideas for resolving this would be welcome.