Workload (Patreon)
Content
Hey lovelies. Wanna know why updates have been slow following 1.3?
In Darkest Dungeon adding enemies with capture mechanics is Fun™️ because every enemy you create you have to create twice: One version of it without a captive, and one version of it with.
And let's say you want to create a variant of that enemy that spawns under separate conditions? Well now you've got two enemies that each need two capture forms. Four enemies total.
And let's say you've gotten ambitious and you've decided to create an interaction that needs another variant for each of those variants? Well now you've got two versions of two different versions who all need their own capture forms. Eight enemies total.
I'm trying to add one enemy to LL:E, and I have taken it upon myself to make eight because of the really cool way I want to implement them.
In total here's what needs to be done:
Plan out the encounter, figuring out what art assets I'll need
Figure out what attacks they'll have
Create a design document detailing all of these things for an artist to go through
Get a quote from and pay said artist for their good time and effort
Find an animator to animate idle sprites once the artist has finished creating them
Pay said animator for their time and effort
Implement the animations using Dragonbones
Add a curio csv entry for each variant of the chest (tongue chest and Tentacle chest)
Add prop chance tables to dungeon folders for each chest
Tongue Mimic info file
Tongue Mimic with Captive info file
Tongue Mimic Variant info file
Tongue Mimic Variant with Captive info file
Tentacle Mimic info file
Tentacle Mimic with Captive info file
Tentacle Mimic Variant info file
Tentacle Mimic Variant with Captive info file
Code and create Mimic AI behaviour files for all variants
Hire an artist for trinkets art
Code and implement new Trinkets
Add said trinkets to Mimic Loot Tables
Code and implement Mimic Pregnancies
Code the Mimic Art files for implementation
Add nodes to animation files so Darkest Dungeon knows where to place things like stun and death markers on sprites
Create Mimic Localization files (lots of writing, barks, etc.)
Create Mimic audio (for all 8 of them)
Implement Mimic audio
It's gonna be fucking rad though, I promise.