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Hey lovelies. Wanna know why updates have been slow following 1.3?

In Darkest Dungeon adding enemies with capture mechanics is Fun™️ because every enemy you create you have to create twice: One version of it without a captive, and one version of it with.

And let's say you want to create a variant of that enemy that spawns under separate conditions? Well now you've got two enemies that each need two capture forms. Four enemies total.

And let's say you've gotten ambitious and you've decided to create an interaction that needs another variant for each of those variants? Well now you've got two versions of two different versions who all need their own capture forms. Eight enemies total.

I'm trying to add one enemy to LL:E, and I have taken it upon myself to make eight because of the really cool way I want to implement them.

In total here's what needs to be done:

  • Plan out the encounter, figuring out what art assets I'll need

  • Figure out what attacks they'll have

  • Create a design document detailing all of these things for an artist to go through

  • Get a quote from and pay said artist for their good time and effort

  • Find an animator to animate idle sprites once the artist has finished creating them

  • Pay said animator for their time and effort

  • Implement the animations using Dragonbones

  • Add a curio csv entry for each variant of the chest (tongue chest and Tentacle chest)

  • Add prop chance tables to dungeon folders for each chest

  • Tongue Mimic info file

  • Tongue Mimic with Captive info file

  • Tongue Mimic Variant info file

  • Tongue Mimic Variant with Captive info file

  • Tentacle Mimic info file

  • Tentacle Mimic with Captive info file

  • Tentacle Mimic Variant info file

  • Tentacle Mimic Variant with Captive info file

  • Code and create Mimic AI behaviour files for all variants

  • Hire an artist for trinkets art

  • Code and implement new Trinkets

  • Add said trinkets to Mimic Loot Tables

  • Code and implement Mimic Pregnancies

  • Code the Mimic Art files for implementation

  • Add nodes to animation files so Darkest Dungeon knows where to place things like stun and death markers on sprites

  • Create Mimic Localization files (lots of writing, barks, etc.)

  • Create Mimic audio (for all 8 of them)

  • Implement Mimic audio

It's gonna be fucking rad though, I promise.

Comments

Xtobi47

Lmao, well good luck.

Kalastryn

I think posts like this are exactly what Patreon is for. Not only funding and distribution but also to give a platform to talk about and explain these things. That's a whole lot to do! You'll hear no impatience from me, for sure. Anything good takes time to make after all. You got this.