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WIP UPDATE REMOVED IN FAVOR OF VER. 0.9.
SERVER SPACE LIMITS. Check 0.9 here on POD.

DUE TO SIZE CONSTRAINTS, THIS REBALANCE UPDATE WAS REMOVED IN FAVOR OF THE LATEST STABLE RELEASE OF 0.9. PLEASE SEARCH FOR IT HERE, THANK YOU!

Hey, guys, girls, theys, dudettes, brobettes, yousefs! Furbies! We know you eagerly await a larger cast, and more 'tantalizing' animations (so to say). It's all underway and then some. But one important focus, too, is proper balancing of these fighters for both watch mode and arcade play. A number of fighters lacked the tools to deal with others that have had more moves from the onset, so we've taken the time to try addressing it, as well as concerns of fighters taking too much or too little life away.

It's also lacked many SFX, leading to either rather quiet matches, or the feeling of a lacking identity due to default (game) engine sounds that weren't changed. Mostly addressed. On top of the sound additions, Minerva Mink also gains some chat. She really talks to you! Try her and find out why execs also thought Quack Pack was marketable on TV.

To space things more, I provided an extra mountainside level, so that once in a while you can gawk at the pretty sights of nature while you're getting some sensual happenings in. A few new sizzling tunes were added, more befitting of the stages they occupy as well.

As a last touch, we're trying out some flashing when the fighters reach low life, to represent their desperation, as well as instantly recognize who's about to lose, as well as a hyper move background. You may recognize it from some classic works!

Come swing by our Discord for the most current moves list (subject to change, be it controls or move operation). Until a site can be erected to discuss character strategies, just feel free to ask the creators of this themselves on their dark chat board.

Peace out for now, guys!

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