Correcting plans
- 1. Full mocap long animation 9
- 2. A lot of 1-5 sec PC animation loop poses 5
- 3. PC long animation 3
I made a decision that works for me, but here is the pool anyway, for statistic (What do you like the most?).
I will try (№2) 10-14days schedule for one scene of 8? 10? couple sec loop poses. Fantasy themes? (there is enough regular stuff creators). Always with environment (I hate that blank black space). With a Progress update maybe in the middle of a scene creating.
About pool variants, other creators, scene types, posting schedules, animation types.
Before TimeLine, the cycle force / animation patterns / scene animation tab. For me it's outdated, complicated and lacks editability, but some old creators still use it because they know it. (from couple weeks up to a month per scene).
Full body motion capture. Looks decent but almost not editable, only remade if has bugs. (around 4-10 days per scene).
Mocap by VR controllers with multiple passes for each body part. It should be fast way to animate but there is almost no way to edit a part of recorded animation, and require remaking of a part that looks wrong. Also synchronize records is a problem. (from a week to a month per scene).
PC hand crafted animation of a pose with one simple loop move. Easiest type of animation and most used (>50% of all VAM scenes). (from couple days to couple weeks).
PC long animation. Has total creation control but require crazy amount of time. (up to one month for a big scene).
Mix of VR controllers mocap for some body parts and PC animation for the rest. Looks promising but jumping in VR each time is not really manageable. (also up to a month).
Theme for scene 3 about vampire will be postponed, I have a better idea that I think VAM wants now.