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Long time no see!


Aaah, the feeling I get when I see the light at the end of the tunnel after a long time developing a release. It's like a blow of fresh air.

Anywas, I've got out from my cave to deliver you some exciting news about my progress on Legend of Spirit Orbs. Let's dive into it!

- The orb game was getting pretty repetitive and boring, so I've divided it in more than 20 different levels in which you will have to destroy all the orbs to proceed. This is going to make the game a lot more manageable in the early levels, and probably harder in the last ones, with a nice sense of progression in the mix.

- Dialogue scenes! Each character will have its own mini story, developed on short dialogue skits between level. Hope it will make feel the characters a lot more alive! (Here's the character for Zelda, btw)

- And of course, Midna is in the game now! 4 new CGs that I consider my best ones to date!


It's probably going to be the last "giant" update of this game, but it's totally going to be worth. After this, I'll be able to update the game in a more relaxed and faster pace.

(About the release date, it's gonna take me 2 weeks, 3 weeks, so mid May would be a safe bet I'd say)


Cheers and stay safe!

 Babus

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