June Update (Patreon)
Content
Hello everybody!
As you see, I'm going to try a slightly different art style for Into the Forest's next chapter. I know it's a risky move, but I'm sure this will bring some fresh air and meh I'm just joking!
Into the Forest Chapter 6 will come at the end of this month and it will have the same art style of the rest of the saga, of course!
This pic is just a screenshot of a small project I'm working on in my free time regarding one important issue I've been struggling with: the animation system.
You see, the animation system I've used in Into the Forest and A date with Earth-Chan is frame-based, meaning that I just import a lot of different images into the engine. This gives me some nice artistic freedom but at a high-cost: it makes the games A LOT more heavy and resource-demanding. Those über-long loading screens before the game starts? That's also because of this.
So I'm experimenting with engine-based animations. For this matter, I've bought a software called Spine2D and it looks pretty cool. I'm still learning how to use it, but I'm sure it will be worth the effort!
I will release my first Spine animation pretty soon! And yep, I'm trying a WarioWare-ish art style for this one. I've been always interested in Ko Takeuchi's style (Wario Ware, Rhythm Heaven), so I guessed this small experiment was a good chance to play a bit with it.
And of course, don't worry about Into the Forest: it won't be delayed a single day because of this!
Cheers,
Babus