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Hello!

I've been considering this question for a long time. As I've said before, I think frequency of releases is one of the most important factors in a chapter-based game. Right now, each chapter of Into the Forest takes 2 months of development, which is kinda slow in my opinion.

I would love to release an Into the Forest chapter each month, but that would mean every chapter should be shorter, with around 5 CGs instead of the usual 9.

But of course, I need your opinion on this, so... How does this sound for you?

Comments

Anonymous

Quantity, Quality, Time. Pick any 2.

Steven W.

I think you should look at it from the final product: How many chapters is it supposed to have? From the flow of the story, the two chapters you've written feel natural so far. Or, if this was a TV series: Yes, the first episode would end with the murder as a cliffhanger, and the second with your forced overnight stay at the mansion and the surprise guest. Good pacing. Making the chapters shorter (both in text and CGs) would've been a loss.

Steven W.

Maybe you can release extra art or something in the months without story progression (every second month)? Like 3 extra CGs, each expanding on one of the sex scenes from the recent chapter, but just zipped JPEGs (1920x1080, usable as wallpaper) and seperate from the game?

babusgames

That would be great, but art production takes almost 80% of the development time. But maybe I could release extra cgs without animations so it won't be that consuming... Hmm, I'll think about it. Thanks!

Steven W.

If you go for the wallpaper idea, I suggest to make them more "zoomed out" than your usual pictures (showing not just one person, but a little of the surroundings as well). In any case, don't fret, I think your patrons will be patient as long as you talk to them and post *something* every month. And if it's only a status report.