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Hello Supporters 👋

I've made some progress on Digital Jay,  here's "Iteration 4" as I'd like to call him. Previous conversions  featured a terrible hunch and all kinds of issues, but this one behaves  well in Unreal Engine. The hunch was happening because the figure was  rotated a little on the Z axis before rigging (left/right when viewed  from the front), something that can creep in when wrapping scanned  humans onto symmetric geometry.
Jay v4 is based on  Genesis 8.1, after previous Genesis 9 attempts failed due to eye  placement issues, but I've since learnt a few tricks from Deviant that  may alleviate them in future versions. Deviant also showed me how to  replace wonky geometry and I'll put that into practice on Iteration 5  this afternoon.

Textures still need work, and it's on my list of  things to take care of today (aside from the odd round of No Man's Sky,  which I'm thoroughly enjoying).

In other news, Unreal Engine 5.3  has been officially released yesterday. I've had the preview since it  came out and was worried that the Edit Pose button in the retargeter was  missing. I put this down to a pre-release bug, but it's also missing in  the final release. 


Thankfully, and after poking around in a panic, I've  found it: EPIC thought it would be a great idea to hide it in the menu  at the top, in a somewhat unrelated section, and in something that  doesn't actually look like a drop-down menu. Well done EPIC! They love  making "improvements" that nobody asked for, while leaving bugs unfixed  that should have been taken care of 10 years ago. I'll mention this  "feature" in an upcoming video, perhaps in passing.


On this note,  twist bones with G8 are now fixed in the Daz to Unreal bridge, and the  patch should be rolling out through Install Manager this week (thanks,  Daniel and David!)

My plan is to record more Daz to Unreal  shorts (hopefully today) and a couple about Wrap, specifically how to  use a head scan and turn it into a full Genesis body, and another one  about transferring clothing. I'll get those into your hands as soon as  I've edited them.

Have a great weekend, and perhaps I'll see you Saturday/Sunday on YouTube 🚀

Files

Digital Jay v4 in Unreal Engine

I've made some progress on Digital Jay, here's "iteration 4" as I'd like to call him. Previous iterations featured a terrible hunch and all kinds of issues, but this one behaves well in Unreal Engine. Jay v4 is based on Genesis 8.1 after previous attempts at turning him into Genesis 9 failed due to eye issues, but I've since learnt a few tricks from Deviant that may alleviate them in future versions. I've also learnt how to replace wonky geometry from him and will put that into practice on Iteration 5 now. 😁 SUPPORT MY PROJECTS HERE ========================== https://patreon.com/versluis https://wpguru.tv/support https://ko-fi.com/wpguru BUY DAZ CONTENT via this link to support me: ====================================== https://wpguru.tv/daz BUY ANYTHING from Amazon and I'll get 4% (I think) =========================================== Amazon US: https://amzn.to/2HHusxl Amazon UK: https://amzn.to/2Wru217 Amazon Canada: https://amzn.to/2XeaiAS Amazon Germany: https://amzn.to/2WuQfvx

Comments

Brian Cramer

It's nice to see D.J. has gotten over his back problems!

Sacred Sage

oh boy, is your wife okay with you showing that much skin :P