Home Artists Posts Import Register

Content

Hello Supporters!

I have an early access video for you today in  response to several viewer comments I've had. It's about retro-fitting  Genesis 9 characters onto the Genesis 8 shape. The steps are similar to  my previous conversion methods and can all be done inside Daz Studio,  but there are some differences and I thought a new video is in order. We  can even make use of the Genesis 9 developer tools, and it's nice to  show this tool here. Enjoy!

This version doesn't have any  supporter credits yet, I'll add those on the release version. On this  note, thanks to everyone who's recently signed up through Ko-Fi, YouTube  and Patreon! Welcome aboard you wonderful people 😍



Over the last  couple of weeks I've been delving deeper into Marvelous Designer (or  rather Marvelous Disaster as I'd like to call it). Again I  should say! I've been using MD since version 4, which I've bought in  2015 if memory serves me right. I've been trying to make 3D clothing for  like 10 years really, but have never actually released anything yet.  That's because the process of making a clothing product takes an insane  amount of knowledge and time, and every time I think I know enough,  there's yet another obstacle that prevents me from getting to the next  stage.

One issue I frequently run into is that by the time I know  enough about one app, and move on to the next, I've forgotten how to  use the previous one! For my pipeline I use Daz Studio, MD, Substance  Painter, Blender, R3DS Wrap and ZBrush (not to mention the various 2D  apps like Photoshop), all of which you need to know well enough to make  clothing for 3D figures. Considering the complexity of these apps, 10  years of learning doesn't seem like such a long time.

Another  issue with a timespan this long is that workflows change considerably  and frequently. When I started on this crazy journey, Substance Painter  was nowhere to be seen, and we've all been happily flood-filling  seamless patterns to make textures. There have been several figure  releases during this time, new 3D marketplaces have come and gone, and  change is at the very heart of the industry. While I embrace new  software and technology, we have very few constants to hold onto, and  that can be unsettling. It's the reason I no longer develop iOS apps,  and why I appreciate retro technology: it "just is" as it always was,  without updates and patches.

I feel like I'm finally at a  point where I know all/most/enough pieces to the 3D clothing puzzle, and  with a bit of patience and dedication I'm hoping to to put them  together this year and release a few handsome products on the Daz  marketplace (before things inevitably change again). I'm slowly running  out of years, so I best get back to it. I'll keep you posted on my  progress!

Thanks for reading and thanks for your ongoing support 🙏

Files

G9 to G8 Conversion

This is "G9 to G8 Conversion" by Jay Versluis on Vimeo, the home for high quality videos and the people who love them.

Comments

Babka Yoshka

How well I understand you, Jay… Good luck!