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Hello Supporters!

I've made a new video about using the Daz  Decimator for the Daz channel. It's been on my list of things to cover  in more detail, and with an eye on exporting content to other places, I  took the liberty to mention how use Texture Atlas too. This way, users  get an overview of how to decimate the geometry for each attached item  of a figure, and combine all textures onto a single UV set before  exporting. I hope you like it!

Meanwhile, I've been spending a ton  of time getting back into Unreal Engine. I can't believe that it's been  nearly a year since last played with it, and that was before UE5 had  been released. It's nice to get back into it, and thankfully I have a  lot of learning resources to catch up on. I've made some notes too,  resulting in a whopping 15 articles I've written this month. It really helps me digest information while  it's in my head, and of course it helps me re-create stuff in the future  when I can't remember a detail or two.

I'm sure this process will result in a few small demo games I'll send your way soon, as well as some entertaining videos.

Have a great week 👋

Files

DB 14 Decimator

In this episode Jay shows how to reduce the polygon count of your Daz figures, in case you want to export them to other engines at lower resolutions. Learn how the...

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