Using the Daz Decimator and Texture Atlas (Patreon)
Content
Hello Supporters!
I've made a new video about using the Daz Decimator for the Daz channel. It's been on my list of things to cover in more detail, and with an eye on exporting content to other places, I took the liberty to mention how use Texture Atlas too. This way, users get an overview of how to decimate the geometry for each attached item of a figure, and combine all textures onto a single UV set before exporting. I hope you like it!
Meanwhile, I've been spending a ton of time getting back into Unreal Engine. I can't believe that it's been nearly a year since last played with it, and that was before UE5 had been released. It's nice to get back into it, and thankfully I have a lot of learning resources to catch up on. I've made some notes too, resulting in a whopping 15 articles I've written this month. It really helps me digest information while it's in my head, and of course it helps me re-create stuff in the future when I can't remember a detail or two.
I'm sure this process will result in a few small demo games I'll send your way soon, as well as some entertaining videos.
Have a great week 👋