Reducing Boots Platform Height in Hexagon and Blender (Patreon)
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Hello Supporters!
Today I have a Supporter Exclusive video for you that I've recorded for Aaron. He wanted to know how to reduce the plateau on wedge platform shoes in Hexagon. I tried my best to make it happen, but the results aren't great - but the process and some of the explanations might still be interesting to watch.
A better approach is probably Blender, so I've got a segment for the process on how to smooth out some of the artefacts with the Sculpt Tools. Sadly something went wrong towards the end and I couldn't import the morph back into Daz Studio. Morph Loader kept complaining about "no deltas had been changed", even though when I import my object the change is there so - filed under weird.
I hope this helps you Aaron, and anyone who's interested 😎