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Hello Supporters!

Today I have a Supporter Exclusive video for you  that I've recorded for Aaron. He wanted to know how to reduce the  plateau on wedge platform shoes in Hexagon. I tried my best to make it  happen, but the results aren't great - but the process and some of the  explanations might still be interesting to watch.

A better  approach is probably Blender, so I've got a segment for the process on  how to smooth out some of the artefacts with the Sculpt Tools. Sadly  something went wrong towards the end and I couldn't import the morph  back into Daz Studio. Morph Loader kept complaining about "no deltas had  been changed", even though when I import my object the change is there  so - filed under weird.

I hope this helps you Aaron, and anyone who's interested 😎

Files

Aaron: Platform Boots in Hexagon and Blender - Supporter Exclusive

This is "Aaron: Platform Boots in Hexagon and Blender - Supporter Exclusive" by Jay Versluis on Vimeo, the home for high quality videos and the people...

Comments

Aaron

Thanks a lot, Jay! I appreciate your work and it did help me understand some things I did wrong in the past.

Jay Versluis

That's great to hear, Aaron! Brian figured out why the morph importing didn't work: with the new Blender OBJ options, make sure Vertex Groups is enabled in both import and export. I had it disabled on import and Daz Studio really didn't like that (as seen). 😄