Selecting UV Islands in Substance Painter (Patreon)
Published:
2022-08-03 15:55:57
Imported:
2024-05
Content
In this early access episode I'll show you how to use the Polygon Fill Tool in Substance Painter. It's a handy little thing that lets us arbitrary make selections based on UV islands, connected meshes or even single polygons. This is helpful if you don't have an ID map for parts and you don't want to paint things out by hand.
I've also made a German Version of this video. If you have any ideas for a thumbnail, please let me know - I'm clueless 😄
For Ruris.