Subway Tunnel - Animatic v3 (Patreon)
Content
Yesterday I've done some more work on the Subway Tunnel animation for the new DAZ holding loop. I've been able to fix the train on the tracks, added passenger animations, and a bit of hero character movement. I've used the Decimator on the tunnel and train to preview my viewport a little, hence the extra chunky look. It's slowly coming together.
The next step is to refine the hero character, add the DAZ logo at the end, then some lighting adjustments. Ideally I'd like to make a second version featuring a male hero character and a bunch of gorillas instead of robots.
Animations are always a process of iterating over a scene multiple times, and these animatics are quick preview renders that help flag up timing issues and other problems. I've compiled them all into a handy playlist so you can see the whole process. I'll keep adding more animatics as I work on this.