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In this episode we'll implement a similar logic to as previously and change materials on our meshes. We want the outfit colour to stay the same though, so we'll create a Map Variable that will give us a new material depending on the current one applied to our character.

More info about that mysterious Map Variable: https://www.versluis.com/2020/10/how-to-use-a-map-variable-in-unreal-engine/ 

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