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In this episode I'll show you how to add animations to your Blueprint  Widgets. Rather than make a series of buttons or description appear without transitions, we can animate their position or opacity with an Animation Track. It's slightly tricky to get going, but easy to  understand. I've come across this feature by accident and was fascinated  with its native and easy integration with the graphical editor. I've used  this principle in my recent Character Selection demo.

Enjoy!

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