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I've been looking into Behaviour Trees in Unreal Engine. Those are essentially instruction sets for AI controllers. We can use them to string a series of tasks together and make it look like an automated character is making decisions. In the video above I've used such a Behaviour Tree to make each character find a random point within a radius and walk there at a random speed. 

I had this principle going and thought it might be fun to have 100 of these guys spawn into the City Park Environment by SilverTM. Each of them has a random colour to tell them apart. It looks like an interesting basis for background action. I'll see if I can tie other actions and animations into this somehow.

I've made another video like this with 250 Unreal Guys, watch out for that tomorrow. I'm also working on a talk-through of how I did this. Most of the principles are already available as articles on my website (in the Unreal Engine section). 

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101 Unreal Guys checking out City Park

I've spawned 101 Unreal Guys into SilverTM's City Park Environment. Each of them has a different colour and finds a random point within a radius, then turns and walks there at a random speed. Quite the spectacle, and a basis for NPC background action. The music comes courtesy of Noir Et Blanc Vie (YouTube Audio Library). The Park is currently available for free: https://www.unrealengine.com/marketplace/en-US/product/city-park-environment-collection I've described how to do this on my website: https://www.versluis.com/2020/10/make-a-character-walk-to-a-random-location-in-unreal-engine/ SUPPORT MY PROJECTS HERE ========================== https://patreon.com/versluis https://wpguru.tv/support https://paypal.me/jayversluis BUY ANYTHING from Amazon and I'll get 4% (I think) =========================================== Amazon US: https://amzn.to/2HHusxl Amazon UK: https://amzn.to/2Wru217 Amazon Germany: https://amzn.to/2WuQfvx

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