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In this episode I'll show you how to use Geometric Shells in DAZ Studio. Those are nodes that wrap around an existing objects in your scene. While they don't add geometry, they have their own material zones onto which we can apply materials. Those can be used for blending or adding details on top of existing materials (think dirt, scratches, water droplets or soap bubbles). 

I'll explain the principle and show you how to blend materials with the the DAZ Brain.

Enjoy!

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Comments

Brian Cramer

Pretty cool, Jay. I always thought geoshells were something else entirely. This made it super clear.