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In my last Unreal Engine update I mentioned how I turned some of the Synty Farm assets into transparent icons, and in this episode I'll elaborate on that process. 

In essence I'll pick a mesh, export it as FBX (or OBJ) and then hunt for the flat texture file. This is applied in Blender, framed up and rendered out in transparency. That's how I ended up with a tomato/pepper/potato icon on the scroll menu so it looks like the object in the game.

Enjoy!

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