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Poll

Mechanic Prioritization

  • Mission System Rework 12
  • Levelling Rework 17
  • Dungeon Layout Rework 80
  • Personalities 46
  • Provision Rework 18
  • 2023-11-10
  • —2023-11-17
  • 173 votes
{'title': 'Mechanic Prioritization', 'choices': [{'text': 'Mission System Rework', 'votes': 12}, {'text': 'Levelling Rework', 'votes': 17}, {'text': 'Dungeon Layout Rework', 'votes': 80}, {'text': 'Personalities', 'votes': 46}, {'text': 'Provision Rework', 'votes': 18}], 'closes_at': datetime.datetime(2023, 11, 17, 14, 2, 56, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2023, 11, 10, 13, 48, 22, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': False, 'total_votes': 173}

Content

While I'm working on polishing the lust rework, it's time to think about what other mechanic to rework first. And with think, I mean poll it.

Mission System Rework:  Currently mission just spawn randomly.  Well, the harder they are the further away, and they are also locked to a quadrant, but you get the idea. The goal is to make it feel like you're cleansing the area around the guild, you clear missions to clear a part of the map and so you go further and further away from the guild. It gives you a more clear purpose of driving corruption from the land. Missions then also depend on the terrain of the map instead of being random.

Levelling Rework: Currently there are four levels, and you get stuff (three moves and a bonus) each level. The goal is to rework this so that levels are more spread out. After one development goal you may get one move, after another a bonus, so you get a continuous stream of dopamine.

Dungeon Layout Rework: Currently dungeons are linear. The idea is to make dungeon rooms randomized so they can be attached in a grid and the dungeon looks like a, well, dungeon instead of a corridor. This is a prerequisite for starting on the Curio rework.

Personalities: Each girl gets a personality, this is similar to desires but less horny. There are multiple personality aspects and each girl falls on a slider somewhere. She may be more selfish or more selfless, more independent or dependent, more submissive or due for correction. These impact what jobs they want to do, how their crests evolve, and what quirks they gain and lose. This is a prerequisite for starting on the Curio rework.

Provision Rework: Instead of buying provisions, you can choose a set amount of them, to bypass the unused consumables curse that plagues RPGs. This comes with a farmstead building for provision related upgrades, and a cow job for delicious, nutritious, milk.

Comments

Pyrotic

Great ideas across the board. Tough choice.

Por Kukage

I like the idea for the personalities. „Dumb” which could decrease the inteligence or wisdom it would be a synergy with the Cow class. And some personalities that icrease your stats. Or even personalities that increase one stat but but derease other.