KSBD RPG 1.2 General Patron Release and Feedback (Patreon)
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Here's the most recent version of the KSBD RPG. This was released a month ago for RPG-pledging patrons, and as usual, they will get the newest versions as they come out.
Here's the major changes:
- The big ones:
-Total overhaul of the damage/health system. It's (I hope) a lot faster and simpler - more like a 'harm' system than a DnD style one. Combat should be quick and more impactful.
- Added an 'advanced martial arts' section for players looking for additional customization options
-Added the Dark Future table for using your character's Flaw
-Added optional Battle and Duel mechanics for using a more structured combat system (round based)
Others:
-No more polyhedral dice, only D6s
-Reworked some tags
-Renamed the Injury roll to Tempt Fate, renamed the Tempt Fate roll (death roll) to Defy Fate
-Reduced the sources of exp gain, now the main way to gain it is through the End session move
-Added a Flourish to each weapon style - now when using a weapon, you have a chance to activate an extra effect
- Took away a lot of +1 moves in favor of a more result-focused move structure that's easier to keep track of
- Reworked a lot of classes' basic moves to be way more juicy, a lot of them were pretty boring and felt low-impact. Biggest changes are to the Law, the Master, the Boss, and the Beggar.
-Changed the way a lot of Fury moves work. Added a few moves to the Refined.
-Clarified how the Boss' gang shenanigans work
...and plenty more.
The main source of feedback I'm looking for is how the new damage/health system works out. From the limited testing I did it seemed to work pretty well, but I'm afraid of damage feeling too 'spiky' because of critical hits, and also that making the Tempt Fate roll every time you take damage might be adding needless complication (I'm thinking of changing it to whenever you take wounds instead of any damage).
There's some formatting issues and issues with the table of contents, but for now I need feedback on this version as I'm pretty sure it's getting close to the final version.
I'm thinking of making some major changes to the basic moves/statistics, but the moves of each class will probably remain the same. More to come!