RPG Feedback Mega-Post (Patreon)
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It's really cool to hear a lot of people have tried out the super early RPG rules. I hope your games have been going well and everything is running relatively smoothly!
I wanted to make a general all-purpose post here: if you've played the RPG with the current rule set, please let me know if any questions/comments/concerns you have with the rules.
I'm looking to refine the rules a little bit, as I'd ideally like to focus on working at the lore/illustration part of the RPG.
The things I'm most concerned about (and would like feedback on:)
1. Do the enemy balance, the damage, and the combat feel good? I'm still not sure I really like rolling dice for damage (like Dungeon World) as opposed to doing a more simplified harm system (like Apocalypse world). I want the combat to be fast and interesting, and fairly granular (which is why I didn't go with the harm system to start with).
2. Does the stamina/wounds system feel ok? I'm trying to make sure that damage matters with wounds, while not trying to slow down the game by giving you stamina to burn. One thing I noticed was that armor doesn't function with wounds at all, which makes certain classes (the Law for example) seem a little weaker.
3. I'm looking at the Law, the Fury, and the Beggar as classes that may need refining. Beggar will definitely get some more interesting moves - right now they seem to compound on each other a lot rather than introduce anything new. The Law should feel hard to kill but doesn't get a lot of ways to deflect damage other than armor. And the Fury should feel very risky to play but shouldn't feel invincible.
Let me know if you have any feedback or suggestions below!
Thanks,
Abbadon