The Bone Zone | VRChat PLUGIN | (2019.4.31f1 - Only) (Gumroad)
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The Bone Zone Tutorial.mp4
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Introducing The Bone Zone
Are you tired of getting boned with the painstaking process of manually configuring your VRChat avatars in Unity?
Look no further! Introducing The Bone Zone! a free Unity plug-in designed exclusively for VRChat avatars that simplifies and streamlines the avatar customization process. (It basically just names bones n stuff).
My goal is to make the process of renaming your avatar's bones a breeze, aligning it with Unity's Humanoid Mapping System.
Important Note: Backup Your Custom Toggles and Animations
Before altering your avatar's naming convention, I strongly recommend creating a duplicate of your Avatar. This step is crucial to avoid any disruption to your custom animations or toggles that you've painstakingly set up.
**NOTE**
Only for Unity (2019.4.31f1 ) - It kind of works in 2022.3.6f1 but I've noticed some bugs, so I'll be updating it to 2022.3.6f1 when I get some spare time. :)
If your armature is not named "Armature," it's advisable to rename it to "Armature" in another software such as Blender. Unity may have difficulty locating the armature under a different name if it's renamed within Unity itself. ¯\_(ツ)_/¯
Why Standardise Naming Conventions for VRChat Avatars?
There is a good chance that your avatar may follow a similar naming convention already. However, many players face difficulties when integrating assets, animations and toggles into their avatars. The root of this problem lies in Unity's animation system, which heavily relies on a hierarchical pathing structure.
In essence, if you're using assets configured for an avatar with a different armature naming convention, your animations won't function, forcing you to reconfigure everything manually.
The Solution: Embrace a Common Armature Naming Convention
Sharing animations today; even something as simple as a toggle, can be challenging due to Unity's hierarchical animation system. While alternative methods like path renaming or plug-in usage exist, they often add complexity and potential issues. Adhering to a standardised armature naming convention can significantly simplify the asset creation and installation process.
Thanks to the Avatar 3.0 Manager, asset creators can easily share FX Controllers, Expression Parameters, and Animations, ensuring smooth integration with other avatars. However, due to the diverse naming conventions for armatures, there's a significant likelihood that custom animations, whether purchased or obtained for free, may require extensive manual configuration. This makes the new approach a more user-friendly and less disruptive solution.
Simplify Your Animation Setup
Embracing a common foundational naming convention for your avatars' armatures ensures Unity recognises the consistency of the armature system. This, in turn, guarantees seamless animation integration, leading to a smoother and more straightforward setup process for both users and creators.
DEPENDENCIES: Unity 2019.4.31, VRChat SDK - Base, VRChat SDK - Avatars
TERMS OF SERVICE:
By purchasing this item, you agree to adhere to and follow the terms of service.
- File Sharing: You agree not to share the files with anyone who has not purchased the product. Unauthorised distribution is strictly prohibited.
- Commissions: You are allowed to commission or take commissions for incorporating the asset into avatars.
- Private Avatars: You may create private avatars only.
- Avatar Installation: I am not responsible for any issues that may arise if you incorrectly import the asset into your avatar. I strongly advise taking a backup of your avatar before attempting installation.
- Licensing: This asset is covered under both a COMMERCIAL and PRIVATE licence. You are permitted to use it on public avatars.
- Compliance: Failure to comply with the terms of service may result in fines and legal action. I reserve the right to request you to cease and remove any infringing use.
- Copyright: The copyright of the original work belongs to the author(s) who created it. Copyright protection automatically applies to any original work fixed in a tangible medium.
- Copyright Infringement: This 3D asset is protected by Copyright Law. Engaging in illegal distribution or failing to adhere to the provided Terms of Service may lead to fines ranging from $200 to $150,000. Infringers will be liable for the actual dollar amount of damages and profits obtained from the stolen asset, as well as covering all attorney fees and court costs. Illegal iterations of the stolen work can be subject to impoundment and possible jail time.
- For further information on copyright, please visit: https://shorturl.at/ghoyB.