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I wanted to share this tutorial I made in my own free time regarding the Normal Edge decals. As I mentioned in the pdf, I don't want to take credit for this technique. I'm just explaining understandably. I first saw this technique in Hitman absolution that was developed in 2009. After that, many games and studios adopted it in their workflow. I link all the resources and links available online to understand the topic better at the pdf end. I hope it will improve the quality of your environments, allowing you to focus more on art.

if you want this for free, send me an email on Artstation introducing yourself :) Looking forward to networking with you all <3

Thanks for your support, if you like this tutorial let me know about it and don't forget to follow my Artstation page to get notified when the next tut is out :) Your welcome!

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