VRChat ZWolf Base Avatar 1.5 (Gumroad)
Videos
-
How to make Zwolf curly tail.mp4
Downloads
Content
Version 1.5
- added PhysBones components for VRChat
* updated to unity 2019
Version 1.3
- included VRM Project (Enjoy being VTuber)
- added whiskers
- tail control is better now, you can be a helicopter! XD
- added Santa Hat
Description
Wolf base with re-texture PSD file
It comes with both configured VRChat Avatar on SDK 3 and VRM project. You can upload the avatar into VRChat or any VTuber software that supports .VRM file format. More info about VRM https://vrm.dev/
- Facial Expression mapped with the hand gestures.
- Mouth movement according to voice (Viseme)
- Tail wags and ear twitch using VRChat PhysBones (VRChat 2022.1.2)
- Scripts and node placement prepared for custom emotes
If you have any questions, any assistance, or suggestions, please ask in our discord (invite link: https://discord.gg/bjkmp7V)
If you wish to try out a base, please visit this world to clone it : https://vrchat.com/home/launch?worldId=wrld_23040083-cc6f-485c-a9cf-603ddb2b1528 (Search Zephyxus Avatar Home World)
**Please note that Dynamic Bone Asset is not provided but the model has configured it, it will work once you import the Dynamic Bone Asset. You will have to purchase the dynamic bone from Will Hong plugin
Dynamic Bone Asset is no longer required. This model implements using native VRChat PhysBones.
Simple steps to upload the model to VRChat:
1. Launch Unity Unity 2019.4.31f1 and create new project and import dynamic bone asset component.
2. Import VRChat Avatar SDK (Download from https://vrchat.com/home/download)
2. Import the Unity Package ZWolf 1.5 SDK3 (menu Assets>Import Package>Custom Package...)
3. Open the VRChat ZWolf scene (menu File> Open Scene > select VRChat ZWolf ([project path]\Assets\Scenes\VRChat ZWolf v1.5.unity))
4. Make modification, For example, edit the texture file in Assets/Model-ZWolf/Texture/Wolf_body.png
5. Login to VRChat and Upload (menu VRCHAT SDK>Show Control Panel)
6. Click Build & Publish for Windows, Change name of the model and cover picture.
Simple steps to create VRM file:
1. Launch Unity 2019.4.31f1 and create new project
2. Import the Unity Package VRM ZWolf 1.3 (menu Assets>Import Package>Custom Package...)
3. Open the ZWolf VRM scene (menu File> Open Scene > select ZWolf VRM ([project path]\Assets\Scenes\Zwolf VRM Scene.unity))
4. Make modification
5. Export VRM (menu VRM0 -> Export UniVRM-0.XX)
Terms of Use:
Upon purchase, you are free to edit it however you like. However:
- You cannot redistribute, re-sell base and/or your modification, or any mean that the avatar falls into another person possession.
- You cannot upload this model as a public model, and cannot put this model in VRChat Avatar Pedestal in any world regardless of modification. If you wish to use a base, please visit this world to clone it : https://vrchat.com/home/launch?worldId=wrld_23040083-cc6f-485c-a9cf-603ddb2b1528 (Search Zephyxus Avatar Home World) or clone this base from others.
- It is prohibited to use it for the purpose of slander, politics, or religious activities for specific individuals or groups.
- If you decided to commission an artist to edits, you can do so as long as both parties have bought this model before.
Recommended Re-texture Artist:
- Lucien (https://lucienshep.com/vrchat-commisions/)
Disclaimer
- The creator shall not be liable for any damage incurred, misuse, or any other losses caused by the use of this model.
If you have any questions, any assistance, or suggestions, please ask in our discord (invite link: https://discord.gg/bjkmp7V)
Thank for your purchase.