Facemask + Shemagh (REX VERSION) (Gumroad)
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Content
Comfortable polyester neck gaiter and mask combo to protect from harsh weather environments.
Middle Eastern imports brings you the Shemagh, optional pattern can be turned off and on through its .PSD file
⚠ Requires an experience using a 3D modelling tool such as Blender in order to make visemes with the FaceMask and maybe Shemagh work. It only requires joining the FaceMask with the Rex mesh together
Dynamic Bones Addon is OPTIONAL, but not required for PC version for dangly bits of the Shemagh.
MOCHIE shader is required for the MOCHIE preset.
POIYOMI shader is required for the POIYOMI preset.
The .unitypackage file contains
- Models of the FaceMask and Shemagh
- Textures
- Materials
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To wear the FaceMask, apply using ApplyAccessories v1.1.9 Standard script. This will not make use of your avatar's visemes upon use, meaning the FaceMask will not be lipsync unless you join the FaceMask onto the Body
To use wear the Shemagh you must do the following:
- Click, drag and drop the Shemagh Prefab on the GameObject of your avatar, then unpack the Shemagh prefab.
- For each bone you must drag and drop it under the same name (ex.: Dragging Shemagh_Chest under Chest). However, these GameObjects must remain parented under Shemagh_Chest.
- On the ShemaghHead and MaskHead GameObject, you must set the 1st constraint of its parent constraint components to your avatar's actual head bone.
The world displayed in the media above is Kurotori Photo Studio.
You may use this on an avatar that is public
⚠ Reselling or redistribution IS NOT ALLOWED
⚠ No Substance Painter Project, this is all modeled and textured in Blender 3D.
⚠ Commissions including the item is allowed but both parties must have the asset bought. ⚠
⚠ This asset is not Quest compatible, you may make use of Blender and through addons so that it uses the least amount material possible.
Discord Server for when help or feedback is needed, and to get announcements or updates of my products.
ver1 initial release
ver1.2 added alternate model for the new rex model, supports renamed blendshapes and facetracking (not tested)
ver1.3 conversion of dynamic bones to PhysBones