Home Artists Posts Import Register
The Offical Matrix Groupchat is online! >>CLICK HERE<<

Videos

  • ReSkinnerTutorial.mp4

Downloads

Content

ReSkinner is a Unity Plugin designed to help avatar skin creators apply skins to VRChat avatars. It provides a simple and intuitive way to set up and use skins, making the process easier for both creators and users. Best of all, it's completely free!

Features

  • Intuitive Skin Application: As simple as selecting a skin, choosing a variant, and clicking apply.
  • Creator-Friendly Setup: Just type in your info and click Create.
  • Applies Materials and Prefabs: Automatically applies materials and prefabs that parent to the avatar's armature.
  • Non-Destructive Prefab Swapping: Swap prefabs with skins without removing any user-added prefabs.
  • Flexible FX Animator and Menu Switching: Switch out FX animators and menus non-destructively, with the option to revert at any time.
  • Versatile Use: Works with any avatar, providing flexibility for creators.

Terms And Conditions

  • Free to Use and Distribute: ReSkinner is free to use and can be distributed with your avatar skins, including in paid products.
  • No Reselling: ReSkinner may not be resold on its own. It must be included as part of a larger product.
  • Unedited Distribution: Ensure that ReSkinner remains unedited when distributing it with your skins.

The above is a video turorial detailing how to set up an Avatar Skin with ReSkinner and a rough overview of how the user will use it.

Changelog

ReSkinner 1.0

  • Initial Release

ReSkinner 1.1

  • Variants now support different Menus and Paramaters

ReSkinner 1.2

  • Fixed Variants sometimes being unable to apply Menus and Paramaters

A few things to note:

  • Prefabs must have the same name bones in the armature to be automatically applied.

  • Prefabs will automatically Max out any blend shapes with the same name as the avatar (as per it's listing in the skin)

If you need any help with this at all, please feel free to reach out to me on Discord: @Yargon

Files

Comments

No comments found for this post.