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The 'How to gamify your classroom' eBook in PDF format.

A while back I spent around a year writing a book on Gamification and how to implement it in school classrooms. I then promptly did nothing with it.

I recently dug it up again, re-read it and realised - it's actually quite good. Yes, some of the references are a little out of date and there could be an entire new chapter dedicated to the predatory nature of gamification (ie. loot boxes and gambling mechanics). But overall I believe the central themes still hold value.

So rather than letting it continue to gain digital dust on my hard drive, I thought I'd put it out there for free.

If anyone is looking for a crash course on gamification or how it could be implemented into schools, grab a copy and have a read.


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