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Another new month of degenerate nisms. I've planned out a slightly lighter month this time around in the sense nothing demanding in many extra actors and/or stages. For humans I'm doing another female solo fap, a female giving rimjob, and a 3p missionary spitroast. On the creature front it's going to be a Skeever laying on back BJ kind of thing, a draugr 3p doggy spitrost, and a somewhat odd posed chaurus animation I've had kind of planned out for a while with both actors kind of lying back and chaurus somewhat holding female above him.


Progress so far could be better with a stage or 2 being done for each stage, but unfortunately nothing completed yet for previews.


As always thankyou for your continued support of Todds degenerate domain.


Here is the current progress.


-Progress-

-Creatures-

Chaurus Under: 20%

Draugr 3p Doggy Spitroast 2: 40%

Skeever Laying Blowjob: 20%


-Humans-

Rimjob Doggy: 0%

Sitting Masturbation: 0%

3p Missionary Spitroast: 0%


-Petite Humans-

Petite Rimjob Doggy: 40%

Petite Sitting Masturbation: 40%

Petite 3p Missionary Spitroast: 40%


-Petite Creatures-

Petite Chaurus Under: 0%

Petite Draugr 3p Doggy Spitroast 2: 0%

Petite Skeever Laying Blowjob: 0%

Comments

Anonymous

Skeever! Finally! Thank you billyy!

Anonymous

hey billyy i noticed that when using MF anims with futas, the limb and body movements line up properly, but just the position of the genitals are not aligned. i guess this is due to the different male and female skeleton rigs? since you make both a normal and petite version of each of your anims, i assume the process to make a futa version of MF anims will be the same. is there a quick way i can make these adjustments to all the MF anims, or is it something that has to be done to each animation manually?

billyy

Kind of skeleton-related. The position of futacock on sos bones on females is slightly higher, which I assume was done to position it to not block the puss. Process is the same, yes, but indeed requires manually readjusting them end re-exporting. Not an overly difficult task, but would be quite time-intensive, and would require a bit more realignment than just the cock. Female proportions obviously different, as well as them having smaller hands. Converting things for futas has been something I've considered, but as is the case with most reasons for why I don't do things like this is I currently don't have the time to support it, especially seeing as it's relativity minor. Also I kind of hate converting animations, super mind-numbing. Would like to be able to consider it one day though...

Anonymous

thanks for the insight. i will assume realignment will require the modeling program you used to create the animations? can you tell me the tools you use for your animations? i'd like to take a poke at it if the tools are readily available

billyy

I think there is some crude non-user-friendly hkx editors in a sense that could do this, but I'm no expert on them or how easy it is to do it. I think it's all text-based and manually adjusting bone axis and rotations. Otherwise, yeah, it unfortunately needs 3dsmax as well as the original source files. You can't import custom animations into max and have them work. The importing tool out there only works for the base Skyrim animations afaik.