Progress Report 2021-12-14 (Pixiv Fanbox)
Content
Greetings, my fellow degens. Not as much progress so far this month as I’d like due to the body betraying me and causing some ‘discomfort’ for a bit, and then also because I’ve kind of had an epiphany that has at least temporally given me a change of heart on some nism aspects.
Without beating around the bush, I’ve simply become more open to the whole ‘converting’ of nisms between creatures. It’s doable, but somewhat tedious to backtrack to do, but not as tedious as remaking said animation again for that creature (in most cases anyway).
Originally the tediousness of converting animations and kind of tarnishing the uniqueness between creatures is what kept me from doing said conversions, but with my huge nism list of stuff to do that I never seem to be able to find time for I’ve realized I need to work less ‘hard’ and more ‘smart’. There isn’t necessarily a good reason that say Draugr and Falmer couldn’t use the same animations and let me saturate both creatures with animations with more or less half the effort, freeing up time for other potential endeavors.
There’s been a lot of buildup towards this somewhat obvious realization that some animations could be converted to be used with another similar creature. After making some of my recent animations that felt similar to others but with a different creature, planning for some animations I want to make in the short-term but not necessarily take too much time on (as not really the norm I do, breaking another 1 of my ‘rules’ here actually), my earlier creation of the Giant/Lurker conversion rig, and one of our good fellow degens wanting falmer to also get a holding nelson nism, I broke. Like that Draugr Nelson came out pretty good, how do I make one at least that good for falmer, and do I try and make it different? Why would I remake the same animation and poses? So the answer became obvious; let’s just try and reuse the animation like everyone with half a brain has thought of in the past.
Now it’s not totally straight-forward to reuse, some tweaks are needed, but I like to think I’m pretty big brain at working ‘smart’ so I’ve found some janky but seemingly totally functional ways to get it done. Newer nisms I plan ahead for will be easier to convert as I won’t need to re-import the second creature every single stage and re-set him up. I’ve already put the theory to the test, successfully converted the Draugr Nelson to a Falmer nelson, as well as earlier work on my werewolf 3p spiroast into a gargoyle animation.
So that’s what a lot of my month has been working on, just kind of trying to put all this new info together. What creatures would work with similar animations, as well as a further realization that like my 5p to 4p animations, I could maybe even get crafty and be able to create a 2p nism from a 3p. Maybe also 4p turned to 3p, though that’d be more difficult to go down that far as 4p/5ps are animated in a different kind of way as they’re so restrictive by their nature. Again, was something I didn’t like as I wanted group animations to look different, but in a way they’d be interesting as it could look like 1 animation getting progressively more actors joining in (probably not really cleanly doable in Skyrim, but I got the idea from other lewd games).
To test out my 3p to 2p theory, I turned that Werewolf 3p spitroast into a 2p ‘hanging’ nism. I’m not totally satisfied with how it came out, but it did save a good amount of time, and does come out quite different from the 3p it was adapted from.
I’ve given myself a lot of think about with all this conversion business, and still a lot to test. These conversions could also allow me to saturate some of the lesser-loved creatures without a huge investment on my end. For example, Deer from my early tests seem to align fairly decently to horses and could partially share some (not all) of their animations. I’m not looking to convert everything over as I’d like to keep some uniqueness between creatures. Using the horse/deer as an example I don’t plan on converting the bucket-fill service from horse to deer, that’s a more horse-only kind of nism.
As for creature conversionability, the more clear-cut ones I’ve come up with are:
Draugr/Falmer
Werewolf/Gargoyle
Horse/Deer
Chaurus/Chaurus Reaper
Large Spider/Giant Spider
Canine/Skeever
Giant/Lurker (Already got this one going)
Fox/Goat(need ABC)
Where it gets more big-brain is while not all animations would work between creatures, but some poses may, so I might be able to more work tweaking some animations, but get them to work for other creatures, such as:
Draugr/Falmer, maybe Rieklings could work, or Vampire Lords (fuk these shits, I got try and make a new rig, for em)
Canine/Skeever, maybe Fox, Goat(need ABC), Rabbit
Chaurus/Ash Hopper
Spider/Dwarven spider
Anyway, I guess it all comes down to how sane I can stay reusing animations. I feel like I’ll probably keep at least -some- animations exclusive to creatures still to keep some uniqueness. I’m not necessarily looking to convert human/creature animations together, but I’ve broken that in the past with the draugr FFM/FFC animatinos, so who knows… I would like to avoid though as humans are limiting with their lack of ABC.
So, does anyone have any thoughts? Good idea/bad idea? Do people like standardish more unique nisms but not shared, or more animations to saturate creatures and give them a more variety of potential positions? Also aby specific nism you’d like me to look at converting to another creature?
Finally, here’s previews for what I’ve got done so far, as well as the progress/plans. Though I’ve not totally planned out what I want to do. Creatures have been the spotlight for my attention so I’ve not even really planned the human animations aside from thinking I’ll try for a futa 3p.
-Previews-
ChaurusReaper_LayingAnal
S1: https://www.redgifs.com/watch/ourannualkinglet
S2: https://www.redgifs.com/watch/creamywarpedarmedcrab
S3: https://www.redgifs.com/watch/pristineoverdueharpseal
S4: https://www.redgifs.com/watch/easyabsoluteoriole
S5: https://www.redgifs.com/watch/superbsuperbdiscus
S6: https://www.redgifs.com/watch/worthlesszanyaffenpinscher
Falmer_HoldingNelson
S1: https://www.redgifs.com/watch/admiredwhitesmokeaegeancat
S2: https://www.redgifs.com/watch/meanwordyseaurchin
S3: https://www.redgifs.com/watch/crushingantiqueicelandgull
S4: https://www.redgifs.com/watch/negligiblecomplexwasp
S5: https://www.redgifs.com/watch/smoggycolossalvaquita
Werewolf_Hanging
S1: https://www.redgifs.com/watch/pricklybaggyfalcon
S2: https://www.redgifs.com/watch/linedadoreddassie
S3: https://www.redgifs.com/watch/stylishbewitchedamericanwirehair
S4: https://www.redgifs.com/watch/linedourkiskadee
S5: https://www.redgifs.com/watch/violetdazzlinglimpet
-Progress-
-Creatures-
Chaurus Reaper Laying Anal (Chaurus C): 100%
Deer Piledriver Anal (Horse C): 40%
Falmer Holding Nelson (Draugr C): 100%
Gargoyle 3p Hanging Spit 2 (Werewolf C): 20%
Skeever Doggy Facefuck (Canine C): 20%
Werewolf Hanging (3p C): 100%
-Humans-
Futa 3p?
-Petite Humans-
-Petite Creatures-
Petite Chaurus Reaper Laying Anal (C): 0%
Petite Falmer Holding Nelson (C): 0%
Petite Gargoyle 3p Hanging Spit 2 (C): 0%
Petite Werewolf Hanging (C): 0%