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Cuffed Doggy stage 2 had female using male animation. Not sure if this has been like this for a while, or I just broke it (again maybe?). Anyway should be good with this update.

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Richie

I found more bugs. Yoke dogge stage 4 and 5 is the same (one stage missing). Also one stage on cuffed 69 is corrupt, I think stage 3. Apart from that. I can't play out all animations, for example with yoke I only get 1 animation yoke dogge. Do you use some settings to play them all?

Anonymous

Skeever Doesnt animate in FCC animation, I have a similar problem with wolf laying animation from last update, wolf doesn't animate. I use Nemesis if that helps, do you know a fix or reason why this happens?

Anonymous

Actually this happens for all creatures from the last 2 updates.

billyy

Such Todd-specifics are kind of out of my expertise. My best suggestion would be to try a clean SLAL animation rebuild. Posts in my LL thread usually gets some responses from knowledgeable folk.

billyy

Gah, the cuffed animations again with issues. I can't even remember, but I guess I must've tweaked them slgihtly and re-exported. Which might make sense as doing so could lead to these bugs, but I forgot about them so didn't bother testing them on my end... I see 69 stage3 bug. When character stack up like that it's actually because of a mistake during export of animation where I've used the same animation for both actors. I'm not seeing anything amiss with Yoke Doggy. Is that one of my original Yoke animations? I haven't worked with them in a while so in theory they should be as functional as always. Not sure about your other missing yoke animations, perhaps hit the animation limit? They should just all be there to activate as any normal animation.

Richie

Yes I think its your original animation, they are functional I think except that one where 2 stages share same anim. And I fixed it, it was DD animation filter settings + other mods tag filtering messing things up. P.S I have a very good idea. Do you think you could add bed creak sounds to your bed animations? Would make things much more immersive.

billyy

Ah, nice. Good ol Todd. Well technically they could fit other objects of bed height, so I'm not sure I'd force that on anyone as it wouldn't fit all scenarios. However the bigger issue is that it's just not possible. We can't add sounds to animations that arn't simply the sexlab looping unsynced sounds it has. There'd need to be some other mod or an overhaul of sexlab audio stuff to potentially allow something like this to be possible. Which is outside the scope of my animations, and I don't actually know how to do something like that.