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Get it here: https://empe3.itch.io/sana

PW: TheGreatestBrownFoxOfAllTime

Mini-update fixes:

Gallery:

- The werewolves in the bridge ambush no longer turn invisible

- Harem Life no longer ends in a black screen, moved it over to the Kuma "Campfire" NPC

- Added 4th step of The Grand Tournament.

Dungeon:

- Got rid of leftover Karl sprites

Mysterious Stranger:

- Planks no longer stay in your inventory after use

- Solved monster pathing issues on the (current) final step.

Act4 Inn:

- Added a savefile repairer NPC, as some people are still locked out of the VIP scene.

- Paizuri scene got an art update with a more... beastly opponent for Sana.


An android/iOS version exists now.

Apparently lots of people wanted one. Please let me know if there are any problems.


Known issue:

Edit: The issue has been solved!

Multiple people have reported a game freeze in act 4 when spamming doors to progress Sana quickly.

First off: What are you doing!! You are supposed to use as few doors as possible to protect Sana.

I can't reproduce the issue myself, so I need some more information first! Here's my questions:

1. Does this happen in other acts as well?

2. Does this happen on all doors or just a specific one?

3. Does this happen if you wait a little between screen transitions?

4. Does Sana's image still progress when the freeze happens? (This one is very important)

5. Do you play on a high-budget PC? Or some sort of emulator/vm?


My first suspicion is that it's a hardware issue and some PCs are just too fast for RPGM and then events start causing problems.

I can currently think of two ways to solve this: re-doing ALL of Sana's roaming or adding loading screens to slow down screen transitions a little.

If my suspicion is correct the problem will get a lot worse as we add more roaming scenes so this is actually quite high priority to solve!

Sana's corruption

Act 4 doesn't utilize corruption mechanics outside of dialogue because I needed more planning time.

I hear two different sides of an argument, one saying that Sana corrupts too slowly and the other that Sana corrupts too quickly.

Currently, it works through a value that increases everytime something lewd happens. For example, 100 corruption is required to see Kuma's Berserking scene at the end of act 3. And 120 corruption is required for Sana to help at the poison tents in act 3.

I want to change this to levels instead to give people a better understanding when it's worth looking for newly unlocked scenes.

Sana's status screen could show her corruption level, with a new artwork pose for each level up.

So you run around in act 4 but your Sana is pure (as she should be!!) and the scenes don't happen. She will get hit on by men that slowly increase her corruption until she levels up and her status menu artwork changes, at which point you know it's worth looking around for new scenes.


Bad influences (Fief, Bnui) will be an exception and never need any requirements, making them very dangerous when you try to keep Sana pure.

Merch!

Click me!

Quite a few people have bought merch when we opened the store.

It's a big milestone for an artist to have people buy their merch.

You made us very happy. Thank you so much!


Now I need to make a quick review about the shirt quality. I should have done this sooner but it took quite a while to arrive.

When it arrived it had very strong colours, exactly as designed! And I immediately washed it to see what happens.


Awoo! Wait, is that a teaser!?


Putting them next to each other makes the lighting look pretty bad, but you get the idea!

After two 30°C/86°F washes, which is supposed to be the safe limit, Luna faded her blue quite a bit anyway!

So I would say you have to be careful when it comes to shirts. Wash with less than 30°C if possible and it should keep the colours a lot better.

The mugs are very resilient though, not much to say about them!

The people who ordered shirts, I would like to know how your colours kept up!

If people have a good experience with it I would like to keep doing shirts.

If everyone's colours keep fading so quickly I would rather focus on other items instead.


We updated the store with another set of Sana&Fief beans and added some more colour options and items.

We will gradually add more things to the store, for now we're just doing cute beans but I would like some proper character artworks, maybe a cool looking but slightly lewd Bnui for a wall plate or poster! Does something like that sound interesting?

Files

Comments

DonLUSH

I love when a game has the heroine's portrait and/or status artwork reflect the progression in corruption but it's a shame not many ACTUALLY MEAN ANYTHING in regards to mechanics (artwork changed yay! still need another 100 points for more events -_-) so thanks and congrats on planning above the average dev haha

Luster Candy

Yeah I would be appreciative of being able to see when Sana reached a certain level of corruptions since I'm still trying to get that "meet the team" scene...

The Junior

How do I make the Android version work ? For me it just has a bunch of files (I don't understand these things very well)

headpat

I'm not sure either, those files are just what RPGMaker gave me as an "android release". According to people, it's easier to use the normal version with an emulator like JoiPlay.