Home Artists Posts Import Register
The Offical Matrix Groupchat is online! >>CLICK HERE<<

Content

今月の投稿が遅くなり申し訳ありません。本業の漫画の執筆が落ち着きゲーム制作に復帰しました。 現在新たなえっちシーンを作りながら最後のチャプターとラスボスを制作しています。 ラスボスのコンセプトは二つの候補で悩みました。 #候補①は非常に巨大なボス。 MOMODORAやLost Ruinsに出てくるような上半身しか映らないくらい巨大なボスです。マーヴェルVSカプコンのボスも該当するかもしれません。僕の好きなニンジャガイデン3のラスボスもこれ系でしたがアレは最悪でした。 メリットとしては見た目のインパクトがあり最終決戦と言う感じがします。モーション数は抑えられそうなので工夫すれば割と省エネで作れそうな気がします。あと画面を覆い尽くすほどの巨大なおっぱいが描けます。 デメリットとしてはデカ過ぎてあまり大きく動かせないのでゲーム的には地味になりそう、特殊なバトルになるので今までのコンボやテクニックが応用しづらい、と言ったデメリットがあります。 #候補②は今までで一番強い人型ボス。 強いと言っても単に難易度が高いと言うよりは今までのテクニックが全て試せるゲームの総決算のようなボスです。 メトロイドドレッドのレイヴンビークやSEKIROの一心の様なバトルが理想です。 メリットとしては今までのボスの延長線にあるのでプレイヤーが対応しやすくクリアした時には自身のスキルが上達した実感が得られやすいでしょう。 デメリットとしては見た目のインパクトに欠ける。技数が多くなるので作るのが大変といったところです。 非常に迷いましたがやはり今作には候補②がフィットすると思ったので②の方針で作っています。ですが見た目のインパクトは欲しかったので身長は主人公の2倍、おっぱいのサイズは10倍くらいにしました。もちろん凄く揺れます。 ラスボスは本来あまり公開しない方がいいと思うのですが、このゲームにあまりネタバレを気にする方は少なそうなので次の投稿で支援者限定でチラ見せしようと思います。 人型といっても禍々しいデザインです。水着のカワイイ女の子とかではないです。 「なんでラスボスが牛柄ビキニの金髪黒ギャルじゃないんだ!」って怒る人もいるかもしれませんが、このゲームにはストーリーがあってそれに沿ったステージや敵キャラが出てきます。デビルメイクライのラスボスでいきなり機関車トーマスが出てきたら一部の人は喜ぶかもしれませんが大抵の人はメーカーに修正を要請するでしょう。 ですが雰囲気を壊さない範囲で割とエロめにデザインできたと思いますので楽しみしてください。 Sorry for the delay in posting this month. I have returned to game production now that I have settled down from my day job writing manga. I am currently working on the last chapter and the last boss while creating new ecchi scenes. I had a hard time deciding on the concept of the last boss between two candidates. Candidate #1 is a very huge boss. A boss so huge that only the upper half of his body is visible, like in MOMODORA or Lost Ruins. Marvel vs. Capcom bosses might also fall under this category. My favorite Ninja Gaiden 3's last boss was also of this type, but that one was the worst. The advantage of this boss is that it has a strong visual impact, and it feels like the final battle. The number of motions can be kept down, so I think it can be made rather energy-efficiently if you are creative. Also, it is possible to draw huge boobs that cover the entire screen. The disadvantages are that they are too big and cannot be moved very much, so the game will not be very interesting, and the special battles will make it difficult to apply the combos and techniques used in the past. Candidate #2 is the strongest humanoid boss to date. When I say strong, I don't mean that it is simply difficult, but rather it is a boss that is like a total game where all of your previous techniques can be tested. Ideally, battles like Ravenbeak in METROID Dread or Isshin in SEKIRO would be ideal. The advantage is that it is an extension of the previous bosses, so it is easy for players to deal with it, and when they clear it, they can easily feel that their own skills have improved. The disadvantage is that the appearance lacks impact. The disadvantage is that it lacks visual impact, and it is difficult to make because of the large number of techniques. I was very hesitant, but I decided to go with candidate 2) because I thought it would be the best fit for this work. However, I wanted her to have a visual impact, so I made her twice as tall as the main character and her boobs about 10 times the size of the main character. Of course, they shake a lot. I don't think I should reveal the last boss, but since I don't think there are many people who care about spoilers in this game, I'll show a glimpse of it in the next post for supporters only. The boss is a human-like figure, but not a kawaii girl in a swimsuit or anything like that. Some of you may be thinking, "Why isn't the last boss a blonde bombshell gal in a cow print bikini!" Some people may be angry, but this game has a story and the stages and enemy characters are based on the story. If Thomas the locomotive suddenly appeared as the last boss of Devil May Cry, some people might be pleased, but most of them would request the manufacturer to correct the story. However, I think I was able to design the game in a rather erotic way while not destroying the atmosphere, so please enjoy it.

Files

Comments

No comments found for this post.