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This is the "Dark Hunter Kuro" beta demo (full version). The full version is the missionary posture, which you can experience with the regular version. In addition to the missionary position (first person view), you can also experience the blowjob, cowgirl, and doggy style (first person view) sex scenes. The Japanese text portion is machine-translated. The Release version will be localized by a translator. How to extract files. (1) Download all three files and unzip them all. ② Put all three unzipped files in the same folder. ③ Extract demo.zip.1 with an application such as 7-Zip. ■Update History Beta 6(ver.0.26) ● Major performance improvements. Other bug fixes and battle balance adjustments. Saves from beta 2 onward can be transferred to beta 6. Beta 5 (Ver. 0.25) Fixed a bug that prevented events from occurring in some areas if the mushroom gathering quest was completed once and then played again. Attempted to improve frame rate by reducing effects on attack hits and damage. Saved data from Beta 2, 3, 4, can be transferred to Beta 5. Beta 4 (Ver. 0.24) When you play the main stage again after clearing it once Fixed a bug that prevented events from occurring normally. Saved data from Beta 2 and Beta 3 can be transferred to Beta 4. Beta 3 (Ver. 0.23) Fixed a sub-quest related problem that had not been fixed. Please download the file again if you want to try the sub-quests. Fixed a bug where some event scenes were not filtered even if the expression mode was set to action. It is possible to transfer saved data from Beta 2 to Beta 3. (Normal to DX and vice versa is also possible.) The save data is in the Resources folder of the game file. In the very first conversation scene, you can skip the prologue by pressing the Y button while holding down the ↓ key (or the W key while holding down the ↓ key on the keyboard). If you can't get the game to start, please download this too. Microsoft Visual C++ 2012 https://www.microsoft.com/en-US/download/details.aspx?id=30679 ※The current English text is a test version. The official translation will be done after the scenario is completed. This game is produced by Pixel Game Maker MV (PGMMV), and requires high PC specs, even if the game looks retro. The game is still under development, so R18 elements are not yet included. If the game does not start except for the specs, you may have a dll shortage. In that case, you will need to install the following Microsoft Visual C++ package. ※There are x86 and x64 packs, but please include both even if the OS is 64-bit. VC2010 https://www.microsoft.com/ja-jp/download/details.aspx?id=26999 VC2012 https://www.microsoft.com/ja-jp/download/details.aspx?id=30679 VC2013 https://www.microsoft.com/ja-jp/download/details.aspx?id=40784 VC2015 https://www.microsoft.com/ja-jp/download/details.aspx?id=48145 *If this does not work or is troublesome, you can insert the trial version of Pixel Game Maker MV, which will download all these files. https://store.steampowered.com/app/837510/MV/ This game is still under development. I'd appreciate it if you could send me lots of bug reports, requests, game feedback, and support!

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Comments

AthENas

Can't wait to experience it. After playing, I will share my feelings when I have time then recommend it to friends.👍🏻

Nezuko

Wow! This is amazing, PIえろ! Your game is so cool, so hot, and so awesome!! I really really love it! (๑˃̵ ᴗ ˂̵)و I have only played the first level and everything is perfect! Even the translation into English! (≧∇≦)/ ❤ I had a lot of problems before launch because of .dll files, but thanks to your programms that you recommended to us in your post i had fixed that problem! Thank you so much for sharing with us, all what we need for play your game in this post, with any problems! *----* I have two questions about your game, will be available a version of this game for, mobile phones too in the future!? And you will, post the full game here, or we will have to buy it from DLsite for example..? (∩´﹏`∩) Thank you so much for the hardwork that you had done this past months for make this game! I absolutly love it! Keep it up! You are the best, PIえろ! (*´˘`*)♡

Anonymous

I had a lot of fun! デモはとても楽しかったです 推奨されていないにもかかわらず、キーボードでプレイしてしまいましたが、それでもとても楽しかったです! ただ、最後のレベルでは、飛んでいる敵が画面の外に出てしまい、倒せなかったので、チェックポイントからやり直しました。 ゲーム本編では、淫乱な攻撃をする敵は出てこないのでしょうか?寝室でクロと楽しみたいが、モンスターに犯される姿も見てみたい...。そんなこと聞いて大丈夫なんでしょうか! とてもセクシーです 体験版ありがとうございました

pieroppai

Thanks for playing! I am glad you were able to activate the game. Sorry for the machine translation, including my reply. I will have a translator translate it when it is released. Smartphone support is going to be difficult unless the pixel game maker is updated. Fanbox is very unsuitable for distributing games due to file limitations. So we will have to ask you to purchase the game on DLsite or steam. We are looking for the best way to offer coupon codes for supporters. We have no experience in releasing games, so we can only promise a few things. We will do our best to release it in good condition. Please let me know if you notice anything else. Thank you. I look forward to working with you in the future.

pieroppai

プレイしてくれてありがとうございます!飛んでる敵の動きはブラッシュアップが必要そうですね。報告ありがとうございます。 モンスターに犯されるシーンは過去の記事で紹介したシーンだけでバトル中に犯されることはありません。これはプログラム的に難しかったので次回作でご期待ください。 リリースを楽しみにしてください!

Anonymous

Congratulations on releasing the second beta PIえろ-sensei! I had some thoughts to share on this version of the game regarding balance and a few other details: Issues I experienced: - As the other individual mentioned, the third main mission has a floating enemy that will hang around parts of the screen that Kuro can't reach - There is a bug(?) in the mushroom-collecting sidequest where I instantly completed it after collecting one mushroom and then farming parries off a lone enemy. - Just as in the first beta, there are some invisible walls/collisions that Kuro will touch - A minor point here, but I feel there was some input latency/delay when performing certain actions such as jumping and immediately attempting an aerial string

Anonymous

Continued: Opinions on balance and gameplay: - I think some of the heavy (Y/Triangle) inputs cost too much stamina. I found myself using the Yami gauge moves more than the basic ones - I think Kuro should have infinite stamina outside of battle, i.e. during exploration/platforming - I think there should aerial versions of certain special moves! - Kuro's original down + Y move was replaced with the fist launcher. The old move was a very fast spinning slash that was satisfying to use. Is there any chance of it returning?

Anonymous

Apologies for the extra update, but please disregard the sidequest issue I mentioned since you are aware of the bugs!

Anonymous

Hello again! I replayed the entire beta from scratch and had a few more comments. - If it's not too much trouble to add in, an air parry for Kuro would be ideal! - 15 Yami for the Sonic Fang Shot special seems a bit expensive even though it is extremely strong at level 3! It might be too much to ask for to reduce the cost of this move, but the game would be even more fun if one could bring out this attack more often. Also, I found a bug for the third level boss fight where Kuro can get sent out of bounds when interacting with the boss. Here is a screenshot: https://i.imgur.com/ebWyTCB.jpeg

AthENas

I played two levels. As an action game, this game has a great sense of operation and attack. The system of blocking counterattack is doing well. The game has a great sense of achievement. At present, I think the bad thing is that there is a feeling of picture jamming during combo and combo. The porn part is really great. As a comic reader, I've always wanted to see your character move like an animated character. Especially if there is a role like the teacher in the volleyball comic. Now the game is good both in the pornographic part of the attack action and in the room. And the comics used in the scene are also very good. I hope it has the function of changing scenes and clothes.👍🏻👍🏻

pieroppai

Thanks for playing! I'm glad you enjoyed it. Your feedback is very helpful in our development. There is not much we can do, but please continue to comment on anything you notice. We will continue to do our best.

pieroppai

Thanks a lot for all the feedback! Rotational slashing may be included in the Yami skill set. The aerial Yami skill is an element I wanted to include as well and a cool idea, but it seems difficult to achieve in this work. (If there's a sequel, I'd love to include it.) But I would like to increase what you can do in the air. The wall-skipping bug is a problem for me. The reason is that the wall detection of the pixel game maker we are using is very easy to slip through. Currently, we have programmed the game to warp to a place without walls if it is stuck in a wall for a few seconds. Please let me know if you notice anything else. We will do our best to make it a good game.

黒(爆乳支援)

自由に自宅でおせっせプレイ選択できた非常に素晴らしかったです!今後もご無理をなさらない程度に頑張ってください!