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So this is just something I've cooked up really fast because I haven't gotten any post in a week now. I'm still trying to figure out wuwa modding and put a lot of hours but with just little results. Just like any NPC, this breaks all short npc mods on sumeru that you can't interact with. Apparently, there's still no fix for such things. I'll try my hand on modding NPC on star rail tomorrow.

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LaVoz

heeeyyyyyy, ur alive boss :D

Tedom

Yes. Sorry i haven't been active lately. don't worry, I haven't forgot ur last request on making baizu x qiqi on qiqi. XD

bing358862

Looking forward to your modding of Wuthering Waves.

Guest93

For the Non-interactable NPCs, I only know of a workaround with auto-disabling the Mod unless the "Blend" Hash is visible - in [Constants/Present], setup two global variables and use them like this if $had_blend == 1 $has_blend = 1 else $has_blend = 0 endif $had_Blend = 0 - in the [Blend-Hash] Block, set "had_blend" to 1 -- All other Blocks are changed from this [TextureOverrideXXXPosition] hash = 519b8ad9 vb0 = ResourceXXXPosition ;---- into this [TextureOverrideXXXPosition] hash = 519b8ad9 if $has_Blend == 1 vb0 = ResourceXXXPosition endif