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Side face I have spent a long time researching KK's facial system during this period, hoping to restore more vivid expressions. We know that game characters have delicate emoticons because they are highly customized, while KK does not (there is no plugin that allows the author to set emoticons). So in the end, when I don't know how to make plugins. I have to choose a simple approach: creating a more beautiful side face to adapt to more angles. This is actually very difficult in KK. In Blender, you only need to use carving tools to make slight adjustments. However you can only adjust hundreds of parameters in KK, and these parameters affect each other. After many attempts, the 45 ° and 90 ° side faces achieved satisfactory results. 15 ° as the most difficult angle...Let's continue to work hard in the future XD Game Setting I have tried many screen settings and finally feel that the set in the picture is the most suitable for KK rendering. All of my presentation images were captured using this setting in the creation interface without any modifications More freedom As plugins become more developed, I will split clothings into more parts for you to freely mix and match. You can use State GUI to simply bind accessories and clothings. In addition, I will also add more parts to ME so that you can easily turn off a certain part. Body adjustment The body part of the character is also the direction I have been researching. I always hope to create an sexy body in KK. But initially, relying solely on the most basic parameters could not achieve satisfactory results for me, so I made a lot of adjustments to the character's bones at that time. Although the final body shape met my requirements, changing the bone modifications would cause a lot of clipping and distortion. Now I can create a relatively good body shape almost without adjusting any bone settings. And I will try to create more excellent body shape for different characters in the future.

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