Exclusive dev update of No escape: Game edition! (120) (Pixiv Fanbox)
Content
Hey all, Scriptor here with the latest newssss!
Technical issues
The start of this week was one burning pile of technical difficulties. First on Monday one of my SSD inside the computer kicks the bucket (the one with all the No escape files), making me switch it out with a new one and pumping over all the data between the two (600GB). Luckily it seems that no files got corrupted, but nonetheless I’m glad that every month or so I make a backup of that internal SSD to on an external SSD drive… Motherboard also seems OK so there was probably(?) something wrong in the SSD itself, which made it malfunction inside my computer (once I took it out and connected it through a cable with my computer it worked fine again). Still I’m not taking any risks, and the new SSD was due to be plugged in the computer anyways so I’ll use the old SSD as a non-vital external storage drive from now on. Big scare all-around; but luckily it ends with a sizzler (much like my previous SSD hah!)
Yesterday I continued my work on No escape and was done setting up the flashback scene… only to find out it’s too heavy for my GPU to render. Now this isn’t something unusual; and the normal way to deal with this is cutting down on memory usage within the scene. In a nutshell: If I cut down on texture sizes/mesh sizes inside the scene I usually can render it just fine, at the trade-off of the environment being less detailed/look a bit worse quality-wise. That said, last week I’ve ordered a new (strong) GPU which will easily be able to render the flashback scene. It’s due to arrive somewhere this week, so I’m just going to hold off on rendering the flashback images until it’s in. ;3
Game development
Alright, now despite the above technical difficulties I did manage to wrap up the remaining iron maiden scenes, and also have everything ready to start working on the flashback scenes. As stated above I’ll hold off on making those images until the new GPU is in, but that just means I’ll do some shuffling in my schedule and start modeling the stuff for the first upcoming fail-state today… the one which will see a fed-up S.O.P.H.I.A. turn Kat into a “living server bank”. >;3
As with the boss’s side quest in the pyramid Kathleen will have ample chances to mess up every task given to her by the factory’s A.I., and S.O.P.H.I.A. has just as little tolerance for useless girls as Goddess has… Luckily even total failures can be made useful with the right equipment, as Kathleen will find out during this fail-state!
First teasers of this fail-state (as well as from the flash-back scenes) are planned for this Sunday. If the new GPU hasn’t arrived yet this won’t be an issue for the fail-state since it’s a lot less resource heavy; the old GPU will (likely) be able to render those fail-state images just fine. ^^
Teasers
Kathleen: “No way in hell I’m going to spend another night inside that pod!”
Security drone: “….”
Kathleen: “… Goddamnit.”
That’s all for this dev update, have a good remainder of the week and catch you guys Sunday! ;3
Greetz,
Scriptor
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Ps. For those interested I also have a Discord, if you’d like come check it out since it’s a pretty chill place! ;3 (Exclusive stuff will always be posted on the FANBOX/Subscribestar pages and not on the Discord, so don’t feel forced to join!): https://discord.gg/RzESaUXD2z