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Good evening all, Scriptor here with the latest news! ;3

Game development

I’m pleased to report that all renders for both paths of the assembly fail-state are done. In the end both paths combined total at 238 renders, and that’s after condensing (even more) images into the side-view ports (the close-ups on the action).


With this (big) fail-state now fully rendered I can move onto making the images for the enemies/traps encountered in the sex-toy factory. I’m planning on adding two traps and one regular enemy for the coming update that will all tie into the assembly line fail-state, but I might’ve to adjust my scope to make sure the development cycle of this update doesn’t become overly long. Although I’ve released (quite a big) comic just a week ago, I understand that people are craving new game content; so I’ll be giving myself two weeks (max!) to finish up the final renders before moving onto the writing/coding phase. If this means I’ll need to cut an enemy/trap than so be it. 🙈


First up tomorrow is the first “trap” Kathleen will encounter: A maze of moving conveyor belts; with some ways leading forward, some circling back to the start, and some leading to… Trouble. Said trouble will focus on vac-beds, so if Kathleen doesn’t manage to escape in time… Well, let’s just say it will be a tight seal. >;)

Teasers



Some teasers of the “epilogue” part of the assembly line’s fail-state con path: Seems the lady in green is hiding quite an interesting playroom in her uptown apartment… Although that’s not the only "secret" she’s hiding. 😏😉


That’s all for this dev update. See you all coming Wednesday! ^^


Greetz,

Scriptor



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Ps. For those interested I also have a Discord, if you’d like come check it out since it’s a pretty chill place! ;3 (Exclusive stuff will always be posted on the FANBOX/Subscribestar pages and not on the Discord, so don’t feel forced to join!): https://discord.gg/jFE7t85sVy


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Comments

bobjim

nice vacbeds are amazing!