Small status update concerning the game! (Pixiv Fanbox)
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Heya everybody, a small status update on the game:
I've been getting feedback concerning the "regular" enemies; that they are unbalanced, can spam their status/capture attacks, the fights are repetitive and so on.
And after much self-reflection... I can hardly disagree with that feedback. There are some serious issues in the "regular" battles that need to be adressed. So that's exactly what I've done! :D
The last few days I've been writing new battle code, and I'm really pleased at how it turned out. The new code is much cleaner, organised and modular, making it easier for me to work with!
For now only the desert bandit uses this code, she now has a "normal" attack that deals HP damage, statuses and capture attacks trigger after x amount of turns on a % chance base. The capture and status attacks have cooldowns, so the enemy can't spam them. The capture and status attacks "check" each-other, so you get breathing room in between those special attacks.
The new battle code also "checks" base player stats, meaning that things like agility (chance to evade regular attacks and status attacks) and defence (reduced damage from these attacks) now actually do something/matter. This also opens up the possibility of adding negative statuses to the players in the overworld map: For example the player can get gassed with a sleepy gas that reduces their agility. >:3
All in all really important stuff in the long run so I'm glad I took the time to make this new code. Now to apply it to all the other enemies (rubber golems, goop and maid suit) and to balance it. Then all "regular" battles should be much more enjoyable for all. :)
When this is done I'll add in some gear upgrades and do some more bugfixing and afterwards I'll release it all in a new patch (V0.16.2) so you guys at Tier III can have a look at the changes yourself. Expect this patch in the coming week! ^^
After the patch work will start on the priestess submit events, I know most of you would rather see those events then an overhaul of the combat but believe me when I say that this had to be adressed sooner then later. ;3
Greetz,
Scriptor