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【Cheat Code : bossadded】 ● Dev Note ● While working on this project I was always tried to code 'gauxian blur' image processing. Everytime I tried I was keep failing, but this time I was able to pull it off. uning blurring function, characters in Boss room now has a reflection of themselves on the floor! It also makes future implementation of drowning animation possible. Other than that, Boss's every planned skillset has been done by the completion of 'PipeShoot' Attack. Boss will indicate the start of 'PipeShoot' Attack by entering to two different type of pipe depending on its current position. ===========================[ Patch Note ]=========================== [Requirement & TroubleShoot] https://applepopsicle.fanbox.cc/posts/2061211 【Update list】 ─ New skill Added to PipeLine Boss : PipeShoot ─ Characters in BossRoom now has reflection on the floor. 【Hotfix 2024-03-13】 ─ Jump prep motion for PipeLine Boss has been changed. ─ Dash motion for PipeLine Boss has been changed. ─ Player N1 Attack Effect has been changed. ─ Animation Position Error for Player N1 Attack has been changed. ─ Fixed an issue where player freezes in jump animation when stop to input to jump at exact frame. ─ Added QOL function for when the program gets left & right input simultaneously, to pick newly pressed side. ─ Player will get slight momentum when she stops while moving. 【Hotfix 2024-03-15】 ─ Fixed an issue where Bouncy Platform in PipeLine:Map_7&8 doesn't interact with player. ─ Adjusted Reaction level of Bouncy Platform in PipeLine:Map_7&8. 【Note】 ─ Text in BossRoom remains until all the component of boss fight is ready. ─ Way to go up to the top of the facility is not very intuitive in current state. It will be fixed afterwards. ─ Landing SFX is falsely triggered when player starts elevator while on top of it. ─ When game resolution is changed in option, the change doesn't applied to the game instantly. It will be applied normally after exiting the pause menu, and will not cause any problem in gameplay. ==========================[ パッチノート ]========================== [システム要件 & トラブルシュート] https://applepopsicle.fanbox.cc/posts/2061215 【アップデート】 ─ PipeLine BossにPipeShoot Skillが追加されました。 ─ PipeLine Boss Roomのキャラクターが床に反射して映ります。 【Hotfix 2024-03-13】 ─ PipeLine BossのJump prep motionが変更されました。 ─ PipeLine BossのDash motionが変更されました。 ─ PlayerN1状態でのAttackEffectが変更されました。 ─ PlayerN1Attack時に発生していたアニメーション Position Error を修正しました。 ─ PlayerがN1状態でジャンプ後着地するとき、特定フレームでジャンプ入力を中断するとジャンプ状態でフリージングする現象を修正しました。 ─ 左右入力が同時に起こるとき、新しく入力されたキーを基準にプレイヤーが移動できるように入力方式を修正しました。 ─ Player が Clothed 状態で移動中停止するときに、少しスライドできるように修正しました。 【Hotfix 2024-03-15】 ─ PipeLine:Map_7&8でBuncy Platformが反応しない現象を修正しました。 ─ PipeLine:Map_7&8でBuncy Platformの反動感度を調整しました。 【ノート】 ─ BossRoomの案内テキストはBossが完成されるまで維持します。 ─ 現在施設の上に上がる道が直感的ではありません。今後修正される可能性があります。 ─ エレベーターに乗った状態で操作すると、プレイヤーの着地SFXが連発されます。 ─ オプションウィンドウで解像度を変更すると、テクスチャ変化がすぐには適用されません。 ただし、メニューから抜け出しゲームに戻ると問題もなく適用されます。

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do_more_gooder

I may have encountered a bug. In the beginning of the game when you start naked, doing the hip swing attack doesn't defeat enemies. In the old 1.1.3 version the hip attack does defeat enemies, but i also notice a part of the animation is missing in the 1.1.4a version. in 1.1.3 a white > appears and defeats enemies, but not in 1.1.4a.

applepopsicle

Oh my, this is the critical bug I've ever created. Thanks for the report! Seemingly It's caused by removal of old Animation Module. Most of the animations has been changed to new module. But this particular attack effect, I couldn't update it as I lost its sprite footage. I thought Hitbox is irrelevant with the Animation Module but apparently it was! I'll take care of it in few days :')

applepopsicle

Issue has been solved! alongside with that specific bug, other minor errors and mis-implementation has been also fixed. And as I was originally working on the few sprite fix for Boss before I was getting bug report, that fix has been applied too.

skaj

이제는 돌에서 점프하는 구간 반동이 없어요.

applepopsicle

Issue has been solved! Apparently, trigger condition for Bouncy Platform was far from being logical at the first place. Slight change in Input logic was just enough to freeze the platforms. Condition has been fixed, bounce level has been adjusted too. Thanks for the report!

东方不败.西方白菜

又试了几次,应该是在下落的过程中正好落到了boss身上然后同时又碰到了s键的缘故(大概)

applepopsicle

Thanks a lot for the report! Your description was so spot-on, I was able to notice the error immediately even without searching the code. I'll work on the crashing problem right away, and start to deal with other problems related afterward.

applepopsicle

Problem might be solved, as I added temporary hard-lock that forcing player to be clothed when falling to the boss room, and to be not able to switch clothes during the boss fight. I'll keep work on it so it can run even without the hard-lock.