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1) Adding Monster : Rabbit [6] 2) Adding Save Function [4] 3) Adding Visual Effects [4] 4) Change Healing Method [1] 5) Adding Currency System [1] 6) Redesign Player Move(nude) [1] Vote Result came out like Above. development will be done sequentially, but here's some notes about it. - Rabbit animation will be done at first, but monster itself won't implanted in the game. Map that should contain rabbit is not done yet. so when we have a map for rabbit then it will be added. But I'll add it in 'on development map' if requested. - Rabbit, Save, and some (or every) visual Effects will be the stuffs for update 0.1.0.4

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dijitz23

Just came to say that it's nice seeing the development process. Also, I was curious how difficult would it be to increase the nude walk speed? As of now, it kind of feels a little sluggish.

applepopsicle

Well, to be honest, I'm really not sure about that subject. Basically what I having in mind is this, nude state must be slow for the sake of penalty because it's already genourous to be alive instead of dying. But I also think that It should be fast enough so players wont feel frustrated, and bored. So I want to hear a sophiscated idea of yours if you agree that nude state should be slow comparing to the normal state, and if it should be faster than current state how much it should be?

dijitz23

Sorry for the late reply but I agree with you that she should be slower while naked, especially since she's being modest. The issue I realized from playing again is that it feels floaty. From how her legs move it feels she should be moving faster. Rite now its almost like shes walk-in on the moon. I think the fix with that would be to adjust the speed or the animation needs to be tweaked a bit.

applepopsicle

Now I see the exact problem that you want to deliver, and I agree with it. It's ideal to fix it when the redesign is done, but just chaning speed itself can be done anytime, as moving animation redesign can't be done in this month. I'll make the speed little bit faster as you stated at the next update. Thanks for sharing your idea.

applepopsicle

I changed player(nude)'s move speed slightly, but "hovering" problem doesn't seem to be solved. I think it's derived from animation itself. So it will be changed when I redesign the move animation :)